Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_video.h @ 3468:789b97008d8a
My first OpenGL shader! Momma will be so proud!
This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.
The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 05:29:31 +0000 |
parents | 62d4992e5a92 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_DirectFB_video_h #define _SDL_DirectFB_video_h #include "../SDL_sysvideo.h" #include <directfb.h> #include <directfb_version.h> #include "SDL_mouse.h" #define DEBUG 0 #define LOG_CHANNEL stdout #define DFB_VERSIONNUM(X, Y, Z) \ ((X)*1000 + (Y)*100 + (Z)) #define DFB_COMPILEDVERSION \ DFB_VERSIONNUM(DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION, DIRECTFB_MICRO_VERSION) #define DFB_VERSION_ATLEAST(X, Y, Z) \ (DFB_COMPILEDVERSION >= DFB_VERSIONNUM(X, Y, Z)) #if (DFB_VERSION_ATLEAST(1,0,0)) #define SDL_DIRECTFB_OPENGL 1 #include <directfbgl.h> #else #error "SDL_DIRECTFB: Please compile against libdirectfb version >= 1.0.0" #endif #if SDL_DIRECTFB_OPENGL #include "SDL_loadso.h" #endif #include "SDL_DirectFB_events.h" /* * #include "SDL_DirectFB_gamma.h" * #include "SDL_DirectFB_keyboard.h" */ #include "SDL_DirectFB_modes.h" #include "SDL_DirectFB_mouse.h" #include "SDL_DirectFB_opengl.h" #include "SDL_DirectFB_window.h" #include "SDL_DirectFB_WM.h" #define DFBENV_USE_YUV_UNDERLAY "SDL_DIRECTFB_YUV_UNDERLAY" /* Default: off */ #define DFBENV_USE_YUV_DIRECT "SDL_DIRECTFB_YUV_DIRECT" /* Default: off */ #define DFBENV_USE_X11_CHECK "SDL_DIRECTFB_X11_CHECK" /* Default: on */ #define DFBENV_USE_LINUX_INPUT "SDL_DIRECTFB_LINUX_INPUT" /* Default: on */ #define DFBENV_USE_WM "SDL_DIRECTFB_WM" /* Default: off */ #define SDL_DFB_RELEASE(x) do { if ( (x) != NULL ) { x->Release(x); x = NULL; } } while (0) #define SDL_DFB_FREE(x) do { if ( (x) != NULL ) { SDL_free(x); x = NULL; } } while (0) #define SDL_DFB_UNLOCK(x) do { if ( (x) != NULL ) { x->Unlock(x); } } while (0) #if DEBUG #define SDL_DFB_DEBUG(x...) do { fprintf(LOG_CHANNEL, "%s:", __FUNCTION__); fprintf(LOG_CHANNEL, x); } while (0) #define SDL_DFB_DEBUGC(x...) do { fprintf(LOG_CHANNEL, x); } while (0) #else #define SDL_DFB_DEBUG(x...) do { } while (0) #define SDL_DFB_DEBUGC(x...) do { } while (0) #endif #define SDL_DFB_CONTEXT "SDL_DirectFB" #define SDL_DFB_ERR(x...) \ do { \ fprintf(LOG_CHANNEL, "%s: %s <%d>:\n\t", \ SDL_DFB_CONTEXT, __FILE__, __LINE__ ); \ fprintf(LOG_CHANNEL, x ); \ } while (0) #define SDL_DFB_CHECK(x...) \ do { \ ret = x; \ if (ret != DFB_OK) { \ fprintf(LOG_CHANNEL, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ fprintf(LOG_CHANNEL, "\t%s\n", #x ); \ fprintf(LOG_CHANNEL, "\t%s\n", DirectFBErrorString (ret) ); \ SDL_SetError( #x, DirectFBErrorString (ret) ); \ } \ } while (0) #define SDL_DFB_CHECKERR(x...) \ do { \ ret = x; \ if (ret != DFB_OK) { \ fprintf(LOG_CHANNEL, "%s <%d>:\n", __FILE__, __LINE__ ); \ fprintf(LOG_CHANNEL, "\t%s\n", #x ); \ fprintf(LOG_CHANNEL, "\t%s\n", DirectFBErrorString (ret) ); \ SDL_SetError( #x, DirectFBErrorString (ret) ); \ goto error; \ } \ } while (0) #define SDL_DFB_CALLOC(r, n, s) \ do { \ r = SDL_calloc (n, s); \ if (!(r)) { \ fprintf( LOG_CHANNEL, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ SDL_OutOfMemory(); \ goto error; \ } \ } while (0) /* Private display data */ #define SDL_DFB_DEVICEDATA(dev) DFB_DeviceData *devdata = (dev ? (DFB_DeviceData *) ((dev)->driverdata) : NULL) #define DFB_MAX_SCREENS 10 typedef struct _DFB_DeviceData DFB_DeviceData; struct _DFB_DeviceData { int initialized; IDirectFB *dfb; int num_mice; int mouse_id[0x100]; int num_keyboard; struct { int is_generic; int id; } keyboard[10]; DFB_WindowData *firstwin; int use_yuv_underlays; int use_linux_input; int has_own_wm; /* OpenGL */ void (*glFinish) (void); void (*glFlush) (void); /* global events */ IDirectFBEventBuffer *events; }; #endif /* _SDL_DirectFB_video_h */