Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoaopengl.h @ 3468:789b97008d8a
My first OpenGL shader! Momma will be so proud!
This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.
The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 05:29:31 +0000 |
parents | 089a77aebb7d |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_cocoaopengl_h #define _SDL_cocoaopengl_h #if SDL_VIDEO_OPENGL_CGL struct SDL_GLDriverData { int initialized; }; /* OpenGL functions */ extern int Cocoa_GL_LoadLibrary(_THIS, const char *path); extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc); extern void Cocoa_GL_UnloadLibrary(_THIS); extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window); extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); extern int Cocoa_GL_SetSwapInterval(_THIS, int interval); extern int Cocoa_GL_GetSwapInterval(_THIS); extern void Cocoa_GL_SwapWindow(_THIS, SDL_Window * window); extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context); #endif /* SDL_VIDEO_OPENGL_CGL */ #endif /* _SDL_cocoaopengl_h */ /* vi: set ts=4 sw=4 expandtab: */