view src/video/Xext/extensions/Xinerama.h @ 3468:789b97008d8a

My first OpenGL shader! Momma will be so proud! This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque. The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 05:29:31 +0000
parents c121d94672cb
children
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/* $XFree86: xc/include/extensions/Xinerama.h,v 3.2 2000/03/01 01:04:20 dawes Exp $ */

#ifndef _Xinerama_h
#define _Xinerama_h

#include "SDL_name.h"

typedef struct
{
    int screen_number;
    short x_org;
    short y_org;
    short width;
    short height;
} SDL_NAME(XineramaScreenInfo);

Bool SDL_NAME(XineramaQueryExtension) (Display * dpy,
                                       int *event_base, int *error_base);

Status SDL_NAME(XineramaQueryVersion) (Display * dpy, int *major, int *minor);

Bool SDL_NAME(XineramaIsActive) (Display * dpy);


/* 
   Returns the number of heads and a pointer to an array of
   structures describing the position and size of the individual
   heads.  Returns NULL and number = 0 if Xinerama is not active.
  
   Returned array should be freed with XFree().
*/

SDL_NAME(XineramaScreenInfo) *
SDL_NAME(XineramaQueryScreens) (Display * dpy, int *number);

#endif /* _Xinerama_h */
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