view src/thread/win32/win_ce_semaphore.c @ 3468:789b97008d8a

My first OpenGL shader! Momma will be so proud! This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque. The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 05:29:31 +0000
parents c121d94672cb
children
line wrap: on
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/* win_ce_semaphore.c

   Copyright (c) 1998, Johnson M. Hart
   (with corrections 2001 by Rainer Loritz)
   Permission is granted for any and all use providing that this
   copyright is properly acknowledged.
   There are no assurances of suitability for any use whatsoever.

   WINDOWS CE: There is a collection of Windows CE functions to simulate
   semaphores using only a mutex and an event. As Windows CE events cannot
   be named, these simulated semaphores cannot be named either.

   Implementation notes:
   1. All required internal data structures are allocated on the process's heap.
   2. Where appropriate, a new error code is returned (see the header
      file), or, if the error is a Win32 error, that code is unchanged.
   3. Notice the new handle type "SYNCHHANDLE" that has handles, counters,
      and other information. This structure will grow as new objects are added
      to this set; some members are specific to only one or two of the objects.
   4. Mutexes are used for critical sections. These could be replaced with
      CRITICAL_SECTION objects but then this would give up the time out
      capability.
   5. The implementation shows several interesting aspects of synchronization, some
      of which are specific to Win32 and some of which are general. These are pointed
      out in the comments as appropriate.
   6. The wait function emulates WaitForSingleObject only. An emulation of
      WaitForMultipleObjects is much harder to implement outside the kernel,
      and it is not clear how to handle a mixture of WCE semaphores and normal
      events and mutexes. */

#define WIN32_LEAN_AND_MEAN
#include <windows.h>

#include "win_ce_semaphore.h"

static SYNCHHANDLE CleanUp(SYNCHHANDLE hSynch, DWORD Flags);

SYNCHHANDLE
CreateSemaphoreCE(LPSECURITY_ATTRIBUTES lpSemaphoreAttributes,  /* pointer to security attributes */
                  LONG lInitialCount,   /* initial count */
                  LONG lMaximumCount,   /* maximum count */
                  LPCTSTR lpName)
/* Semaphore for use with Windows CE that does not support them directly.
   Requires a counter, a mutex to protect the counter, and an
   autoreset event.

   Here are the rules that must always hold between the autoreset event
   and the mutex (any violation of these rules by the CE semaphore functions
   will, in all likelihood, result in a defect):
    1. No thread can set, pulse, or reset the event,
       nor can it access any part of the SYNCHHANDLE structure,
       without first gaining ownership of the mutex.
       BUT, a thread can wait on the event without owning the mutex
       (this is clearly necessary or else the event could never be set).
    2. The event is in a signaled state if and only if the current semaphore
       count ("CurCount") is greater than zero.
    3. The semaphore count is always >= 0 and <= the maximum count */
{
    SYNCHHANDLE hSynch = NULL, result = NULL;

    __try {
        if (lInitialCount > lMaximumCount || lMaximumCount < 0
            || lInitialCount < 0) {
            /* Bad parameters */
            SetLastError(SYNCH_ERROR);
            __leave;
        }

        hSynch =
            HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, SYNCH_HANDLE_SIZE);
        if (hSynch == NULL)
            __leave;

        hSynch->MaxCount = lMaximumCount;
        hSynch->CurCount = lInitialCount;
        hSynch->lpName = lpName;

        hSynch->hMutex = CreateMutex(lpSemaphoreAttributes, FALSE, NULL);

        WaitForSingleObject(hSynch->hMutex, INFINITE);
        /*  Create the event. It is initially signaled if and only if the
           initial count is > 0 */
        hSynch->hEvent = CreateEvent(lpSemaphoreAttributes, FALSE,
                                     lInitialCount > 0, NULL);
        ReleaseMutex(hSynch->hMutex);
        hSynch->hSemph = NULL;
    }
    __finally {
        /* Return with the handle, or, if there was any error, return
           a null after closing any open handles and freeing any allocated memory. */
        result =
            CleanUp(hSynch, 6 /* An event and a mutex, but no semaphore. */ );
    }

    return result;
}

BOOL
ReleaseSemaphoreCE(SYNCHHANDLE hSemCE, LONG cReleaseCount,
                   LPLONG lpPreviousCount)
/* Windows CE equivalent to ReleaseSemaphore. */
{
    BOOL Result = TRUE;

    /* Gain access to the object to assure that the release count
       would not cause the total count to exceed the maximum. */

    __try {
        WaitForSingleObject(hSemCE->hMutex, INFINITE);
        /* reply only if asked to */
        if (lpPreviousCount != NULL)
            *lpPreviousCount = hSemCE->CurCount;
        if (hSemCE->CurCount + cReleaseCount > hSemCE->MaxCount
            || cReleaseCount <= 0) {
            SetLastError(SYNCH_ERROR);
            Result = FALSE;
            __leave;
        }
        hSemCE->CurCount += cReleaseCount;

        /*  Set the autoreset event, releasing exactly one waiting thread, now or
           in the future.  */

        SetEvent(hSemCE->hEvent);
    }
    __finally {
        ReleaseMutex(hSemCE->hMutex);
    }

    return Result;
}

DWORD
WaitForSemaphoreCE(SYNCHHANDLE hSemCE, DWORD dwMilliseconds)
   /* Windows CE semaphore equivalent of WaitForSingleObject. */
{
    DWORD WaitResult;

    WaitResult = WaitForSingleObject(hSemCE->hMutex, dwMilliseconds);
    if (WaitResult != WAIT_OBJECT_0 && WaitResult != WAIT_ABANDONED_0)
        return WaitResult;
    while (hSemCE->CurCount <= 0) {

        /* The count is 0, and the thread must wait on the event (which, by
           the rules, is currently reset) for semaphore resources to become
           available. First, of course, the mutex must be released so that another
           thread will be capable of setting the event. */

        ReleaseMutex(hSemCE->hMutex);

        /*  Wait for the event to be signaled, indicating a semaphore state change.
           The event is autoreset and signaled with a SetEvent (not PulseEvent)
           so exactly one waiting thread (whether or not there is currently
           a waiting thread) is released as a result of the SetEvent. */

        WaitResult = WaitForSingleObject(hSemCE->hEvent, dwMilliseconds);
        if (WaitResult != WAIT_OBJECT_0)
            return WaitResult;

        /*  This is where the properties of setting of an autoreset event is critical
           to assure that, even if the semaphore state changes between the
           preceding Wait and the next, and even if NO threads are waiting
           on the event at the time of the SetEvent, at least one thread
           will be released. 
           Pulsing a manual reset event would appear to work, but it would have
           a defect which could appear if the semaphore state changed between
           the two waits. */

        WaitResult = WaitForSingleObject(hSemCE->hMutex, dwMilliseconds);
        if (WaitResult != WAIT_OBJECT_0 && WaitResult != WAIT_ABANDONED_0)
            return WaitResult;

    }
    /* The count is not zero and this thread owns the mutex.  */

    hSemCE->CurCount--;
    /* The event is now unsignaled, BUT, the semaphore count may not be
       zero, in which case the event should be signaled again
       before releasing the mutex. */

    if (hSemCE->CurCount > 0)
        SetEvent(hSemCE->hEvent);
    ReleaseMutex(hSemCE->hMutex);
    return WaitResult;
}

BOOL
CloseSynchHandle(SYNCHHANDLE hSynch)
/* Close a synchronization handle. 
   Improvement: Test for a valid handle before dereferencing the handle. */
{
    BOOL Result = TRUE;
    if (hSynch->hEvent != NULL)
        Result = Result && CloseHandle(hSynch->hEvent);
    if (hSynch->hMutex != NULL)
        Result = Result && CloseHandle(hSynch->hMutex);
    if (hSynch->hSemph != NULL)
        Result = Result && CloseHandle(hSynch->hSemph);
    HeapFree(GetProcessHeap(), 0, hSynch);
    return (Result);
}

static SYNCHHANDLE
CleanUp(SYNCHHANDLE hSynch, DWORD Flags)
{                               /* Prepare to return from a create of a synchronization handle.
                                   If there was any failure, free any allocated resources.
                                   "Flags" indicates which Win32 objects are required in the 
                                   synchronization handle. */

    BOOL ok = TRUE;

    if (hSynch == NULL)
        return NULL;
    if ((Flags & 4) == 1 && (hSynch->hEvent == NULL))
        ok = FALSE;
    if ((Flags & 2) == 1 && (hSynch->hMutex == NULL))
        ok = FALSE;
    if ((Flags & 1) == 1 && (hSynch->hEvent == NULL))
        ok = FALSE;
    if (!ok) {
        CloseSynchHandle(hSynch);
        return NULL;
    }
    /* Everything worked */
    return hSynch;
}

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