Mercurial > sdl-ios-xcode
view src/thread/pthread/SDL_syssem.c @ 3468:789b97008d8a
My first OpenGL shader! Momma will be so proud!
This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.
The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 05:29:31 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include <pthread.h> #include <semaphore.h> #include "SDL_thread.h" #include "SDL_timer.h" /* Wrapper around POSIX 1003.1b semaphores */ #if defined(__MACOSX__) || defined(__IPHONEOS__) /* Mac OS X doesn't support sem_getvalue() as of version 10.4 */ #include "../generic/SDL_syssem.c" #else struct SDL_semaphore { sem_t sem; }; /* Create a semaphore, initialized with value */ SDL_sem * SDL_CreateSemaphore(Uint32 initial_value) { SDL_sem *sem = (SDL_sem *) SDL_malloc(sizeof(SDL_sem)); if (sem) { if (sem_init(&sem->sem, 0, initial_value) < 0) { SDL_SetError("sem_init() failed"); SDL_free(sem); sem = NULL; } } else { SDL_OutOfMemory(); } return sem; } void SDL_DestroySemaphore(SDL_sem * sem) { if (sem) { sem_destroy(&sem->sem); SDL_free(sem); } } int SDL_SemTryWait(SDL_sem * sem) { int retval; if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } retval = SDL_MUTEX_TIMEDOUT; if (sem_trywait(&sem->sem) == 0) { retval = 0; } return retval; } int SDL_SemWait(SDL_sem * sem) { int retval; if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } retval = sem_wait(&sem->sem); if (retval < 0) { SDL_SetError("sem_wait() failed"); } return retval; } int SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout) { int retval; if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } /* Try the easy cases first */ if (timeout == 0) { return SDL_SemTryWait(sem); } if (timeout == SDL_MUTEX_MAXWAIT) { return SDL_SemWait(sem); } /* Ack! We have to busy wait... */ /* FIXME: Use sem_timedwait()? */ timeout += SDL_GetTicks(); do { retval = SDL_SemTryWait(sem); if (retval == 0) { break; } SDL_Delay(1); } while (SDL_GetTicks() < timeout); return retval; } Uint32 SDL_SemValue(SDL_sem * sem) { int ret = 0; if (sem) { sem_getvalue(&sem->sem, &ret); if (ret < 0) { ret = 0; } } return (Uint32) ret; } int SDL_SemPost(SDL_sem * sem) { int retval; if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } retval = sem_post(&sem->sem); if (retval < 0) { SDL_SetError("sem_post() failed"); } return retval; } #endif /* __MACOSX__ */ /* vi: set ts=4 sw=4 expandtab: */