view src/libm/s_fabs.c @ 3468:789b97008d8a

My first OpenGL shader! Momma will be so proud! This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque. The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 05:29:31 +0000
parents dc1eb82ffdaa
children
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/* @(#)s_fabs.c 5.1 93/09/24 */
/*
 * ====================================================
 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
 *
 * Developed at SunPro, a Sun Microsystems, Inc. business.
 * Permission to use, copy, modify, and distribute this
 * software is freely granted, provided that this notice
 * is preserved.
 * ====================================================
 */

#if defined(LIBM_SCCS) && !defined(lint)
static const char rcsid[] =
    "$NetBSD: s_fabs.c,v 1.7 1995/05/10 20:47:13 jtc Exp $";
#endif

/*
 * fabs(x) returns the absolute value of x.
 */

#include "math.h"
#include "math_private.h"

libm_hidden_proto(fabs)
#ifdef __STDC__
     double fabs(double x)
#else
     double fabs(x)
     double x;
#endif
{
    u_int32_t high;
    GET_HIGH_WORD(high, x);
    SET_HIGH_WORD(x, high & 0x7fffffff);
    return x;
}

libm_hidden_def(fabs)