Mercurial > sdl-ios-xcode
view src/libm/k_cos.c @ 3468:789b97008d8a
My first OpenGL shader! Momma will be so proud!
This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.
The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 05:29:31 +0000 |
parents | dc1eb82ffdaa |
children |
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/* @(#)k_cos.c 5.1 93/09/24 */ /* * ==================================================== * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. * * Developed at SunPro, a Sun Microsystems, Inc. business. * Permission to use, copy, modify, and distribute this * software is freely granted, provided that this notice * is preserved. * ==================================================== */ #if defined(LIBM_SCCS) && !defined(lint) static const char rcsid[] = "$NetBSD: k_cos.c,v 1.8 1995/05/10 20:46:22 jtc Exp $"; #endif /* * __kernel_cos( x, y ) * kernel cos function on [-pi/4, pi/4], pi/4 ~ 0.785398164 * Input x is assumed to be bounded by ~pi/4 in magnitude. * Input y is the tail of x. * * Algorithm * 1. Since cos(-x) = cos(x), we need only to consider positive x. * 2. if x < 2^-27 (hx<0x3e400000 0), return 1 with inexact if x!=0. * 3. cos(x) is approximated by a polynomial of degree 14 on * [0,pi/4] * 4 14 * cos(x) ~ 1 - x*x/2 + C1*x + ... + C6*x * where the remez error is * * | 2 4 6 8 10 12 14 | -58 * |cos(x)-(1-.5*x +C1*x +C2*x +C3*x +C4*x +C5*x +C6*x )| <= 2 * | | * * 4 6 8 10 12 14 * 4. let r = C1*x +C2*x +C3*x +C4*x +C5*x +C6*x , then * cos(x) = 1 - x*x/2 + r * since cos(x+y) ~ cos(x) - sin(x)*y * ~ cos(x) - x*y, * a correction term is necessary in cos(x) and hence * cos(x+y) = 1 - (x*x/2 - (r - x*y)) * For better accuracy when x > 0.3, let qx = |x|/4 with * the last 32 bits mask off, and if x > 0.78125, let qx = 0.28125. * Then * cos(x+y) = (1-qx) - ((x*x/2-qx) - (r-x*y)). * Note that 1-qx and (x*x/2-qx) is EXACT here, and the * magnitude of the latter is at least a quarter of x*x/2, * thus, reducing the rounding error in the subtraction. */ #include "math.h" #include "math_private.h" #ifdef __STDC__ static const double #else static double #endif one = 1.00000000000000000000e+00, /* 0x3FF00000, 0x00000000 */ C1 = 4.16666666666666019037e-02, /* 0x3FA55555, 0x5555554C */ C2 = -1.38888888888741095749e-03, /* 0xBF56C16C, 0x16C15177 */ C3 = 2.48015872894767294178e-05, /* 0x3EFA01A0, 0x19CB1590 */ C4 = -2.75573143513906633035e-07, /* 0xBE927E4F, 0x809C52AD */ C5 = 2.08757232129817482790e-09, /* 0x3E21EE9E, 0xBDB4B1C4 */ C6 = -1.13596475577881948265e-11; /* 0xBDA8FAE9, 0xBE8838D4 */ #ifdef __STDC__ double attribute_hidden __kernel_cos(double x, double y) #else double attribute_hidden __kernel_cos(x, y) double x, y; #endif { double a, hz, z, r, qx; int32_t ix; GET_HIGH_WORD(ix, x); ix &= 0x7fffffff; /* ix = |x|'s high word */ if (ix < 0x3e400000) { /* if x < 2**27 */ if (((int) x) == 0) return one; /* generate inexact */ } z = x * x; r = z * (C1 + z * (C2 + z * (C3 + z * (C4 + z * (C5 + z * C6))))); if (ix < 0x3FD33333) /* if |x| < 0.3 */ return one - (0.5 * z - (z * r - x * y)); else { if (ix > 0x3fe90000) { /* x > 0.78125 */ qx = 0.28125; } else { INSERT_WORDS(qx, ix - 0x00200000, 0); /* x/4 */ } hz = 0.5 * z - qx; a = one - qx; return a - (hz - (z * r - x * y)); } }