Mercurial > sdl-ios-xcode
view src/joystick/win32/SDL_dxjoystick_c.h @ 3468:789b97008d8a
My first OpenGL shader! Momma will be so proud!
This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.
The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 05:29:31 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef SDL_JOYSTICK_DINPUT_H /* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de * A. Formiga's WINMM driver. * * Hats and sliders are completely untested; the app I'm writing this for mostly * doesn't use them and I don't own any joysticks with them. * * We don't bother to use event notification here. It doesn't seem to work * with polled devices, and it's fine to call IDirectInputDevice2_GetDeviceData and * let it return 0 events. */ #define WIN32_LEAN_AND_MEAN #include <windows.h> #define DIRECTINPUT_VERSION 0x0700 /* Need version 7 for force feedback. */ #include <dinput.h> #define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */ /* local types */ typedef enum Type { BUTTON, AXIS, HAT } Type; typedef struct input_t { /* DirectInput offset for this input type: */ DWORD ofs; /* Button, axis or hat: */ Type type; /* SDL input offset: */ Uint8 num; } input_t; /* The private structure used to keep track of a joystick */ struct joystick_hwdata { LPDIRECTINPUTDEVICE2 InputDevice; DIDEVCAPS Capabilities; int buffered; input_t Inputs[MAX_INPUTS]; int NumInputs; }; #endif /* SDL_JOYSTICK_DINPUT_H */