Mercurial > sdl-ios-xcode
view src/events/SDL_quit.c @ 3468:789b97008d8a
My first OpenGL shader! Momma will be so proud!
This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.
The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 05:29:31 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* General quit handling code for SDL */ #ifdef HAVE_SIGNAL_H #include <signal.h> #endif #include "SDL_events.h" #include "SDL_events_c.h" #ifdef HAVE_SIGNAL_H static void SDL_HandleSIG(int sig) { /* Reset the signal handler */ signal(sig, SDL_HandleSIG); /* Signal a quit interrupt */ SDL_SendQuit(); } #endif /* HAVE_SIGNAL_H */ /* Public functions */ int SDL_QuitInit(void) { #ifdef HAVE_SIGNAL_H void (*ohandler) (int); /* Both SIGINT and SIGTERM are translated into quit interrupts */ ohandler = signal(SIGINT, SDL_HandleSIG); if (ohandler != SIG_DFL) signal(SIGINT, ohandler); ohandler = signal(SIGTERM, SDL_HandleSIG); if (ohandler != SIG_DFL) signal(SIGTERM, ohandler); #endif /* HAVE_SIGNAL_H */ /* That's it! */ return (0); } void SDL_QuitQuit(void) { #ifdef HAVE_SIGNAL_H void (*ohandler) (int); ohandler = signal(SIGINT, SIG_DFL); if (ohandler != SDL_HandleSIG) signal(SIGINT, ohandler); ohandler = signal(SIGTERM, SIG_DFL); if (ohandler != SDL_HandleSIG) signal(SIGTERM, ohandler); #endif /* HAVE_SIGNAL_H */ } /* This function returns 1 if it's okay to close the application window */ int SDL_SendQuit(void) { int posted; posted = 0; if (SDL_ProcessEvents[SDL_QUIT] == SDL_ENABLE) { SDL_Event event; event.type = SDL_QUIT; posted = (SDL_PushEvent(&event) > 0); } return (posted); } /* vi: set ts=4 sw=4 expandtab: */