Mercurial > sdl-ios-xcode
view src/audio/nas/SDL_nasaudio.h @ 3468:789b97008d8a
My first OpenGL shader! Momma will be so proud!
This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.
The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Nov 2009 05:29:31 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org This driver was written by: Erik Inge Bolsų knan@mo.himolde.no */ #include "SDL_config.h" #ifndef _SDL_nasaudio_h #define _SDL_nasaudio_h #ifdef __sgi #include <nas/audiolib.h> #else #include <audio/audiolib.h> #endif #include <sys/time.h> #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { AuServer *aud; AuFlowID flow; AuDeviceID dev; /* Raw mixing buffer */ Uint8 *mixbuf; int mixlen; int written; int really; int bps; struct timeval last_tv; int buf_free; }; #endif /* _SDL_nasaudio_h */ /* vi: set ts=4 sw=4 expandtab: */