view src/SDL_fatal.c @ 3468:789b97008d8a

My first OpenGL shader! Momma will be so proud! This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque. The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 05:29:31 +0000
parents dc1eb82ffdaa
children 09ce26cedfd2
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* General fatal signal handling code for SDL */

#ifdef HAVE_SIGNAL_H

#include <signal.h>

#include "SDL_stdinc.h"
#include "SDL_fatal.h"

/* This installs some signal handlers for the more common fatal signals,
   so that if the programmer is lazy, the app doesn't die so horribly if
   the program crashes.
*/

static void
SDL_Parachute(int sig)
{
    signal(sig, SIG_DFL);
    SDL_Quit();
    raise(sig);
}

static const int SDL_fatal_signals[] = {
    SIGSEGV,
#ifdef SIGBUS
    SIGBUS,
#endif
#ifdef SIGFPE
    SIGFPE,
#endif
#ifdef SIGQUIT
    SIGQUIT,
#endif
    0
};

void
SDL_InstallParachute(void)
{
    /* Set a handler for any fatal signal not already handled */
    int i;
#ifdef HAVE_SIGACTION
    struct sigaction action;

    for (i = 0; SDL_fatal_signals[i]; ++i) {
        sigaction(SDL_fatal_signals[i], NULL, &action);
        if (action.sa_handler == SIG_DFL) {
            action.sa_handler = SDL_Parachute;
            sigaction(SDL_fatal_signals[i], &action, NULL);
        }
    }
#ifdef SIGALRM
    /* Set SIGALRM to be ignored -- necessary on Solaris */
    sigaction(SIGALRM, NULL, &action);
    if (action.sa_handler == SIG_DFL) {
        action.sa_handler = SIG_IGN;
        sigaction(SIGALRM, &action, NULL);
    }
#endif
#else
    void (*ohandler) (int);

    for (i = 0; SDL_fatal_signals[i]; ++i) {
        ohandler = signal(SDL_fatal_signals[i], SDL_Parachute);
        if (ohandler != SIG_DFL) {
            signal(SDL_fatal_signals[i], ohandler);
        }
    }
#endif /* HAVE_SIGACTION */
    return;
}

void
SDL_UninstallParachute(void)
{
    /* Remove a handler for any fatal signal handled */
    int i;
#ifdef HAVE_SIGACTION
    struct sigaction action;

    for (i = 0; SDL_fatal_signals[i]; ++i) {
        sigaction(SDL_fatal_signals[i], NULL, &action);
        if (action.sa_handler == SDL_Parachute) {
            action.sa_handler = SIG_DFL;
            sigaction(SDL_fatal_signals[i], &action, NULL);
        }
    }
#else
    void (*ohandler) (int);

    for (i = 0; SDL_fatal_signals[i]; ++i) {
        ohandler = signal(SDL_fatal_signals[i], SIG_DFL);
        if (ohandler != SDL_Parachute) {
            signal(SDL_fatal_signals[i], ohandler);
        }
    }
#endif /* HAVE_SIGACTION */
}

#else

/* No signals on this platform, nothing to do.. */

void
SDL_InstallParachute(void)
{
    return;
}

void
SDL_UninstallParachute(void)
{
    return;
}

#endif /* HAVE_SIGNAL_H */
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