view build-scripts/showrev.sh @ 3468:789b97008d8a

My first OpenGL shader! Momma will be so proud! This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque. The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 05:29:31 +0000
parents 00cace2d9080
children 5e7e1f1a4056
line wrap: on
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#!/bin/sh
#
# Print the current source revision, if available

srcdir=`dirname $0`/..

if [ -d $srcdir/.svn ]; then
    cd $srcdir
    (svnversion -c 2>/dev/null || svnversion .) | \
        sed -e 's,\([0-9]*\)[A-Z]*,\1,' \
            -e 's,[0-9]*:\([0-9]*\)[A-Z]*,\1,'
else
     cd $srcdir
     git svn info | grep Revision | awk '{ print $2 }'
fi