Mercurial > sdl-ios-xcode
view Xcode/SDLTest/sdlcommon_prefix.h @ 3468:789b97008d8a
My first OpenGL shader! Momma will be so proud!
This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.
The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 05:29:31 +0000 |
parents | d44a0a913aa2 |
children |
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/* * sdlcommon_prefix.h * SDLTest * * Created by Darrell Walisser on Wed Aug 06 2003. * Copyright (c) 2003 __MyCompanyName__. All rights reserved. * */ #ifndef _SDLCOMMON_PREFIX_H_ #define _SDLCOMMON_PREFIX_H_ #include "SDL.h" #endif