Mercurial > sdl-ios-xcode
view VisualCE/SDL/SDL.vcproj @ 3468:789b97008d8a
My first OpenGL shader! Momma will be so proud!
This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.
The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Nov 2009 05:29:31 +0000 |
parents | d2465e21f103 |
children | c2539ff054c8 |
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<?xml version="1.0" encoding="windows-1251"?> <VisualStudioProject ProjectType="Visual C++" Version="8,00" Name="SDL" ProjectGUID="{C598024D-8030-4F9C-AB76-69BF4CA0645F}" RootNamespace="SDL" > <Platforms> <Platform Name="Smartphone 2003 (ARMV4)" /> <Platform Name="Pocket PC 2003 (ARMV4)" /> <Platform Name="Windows Mobile 5.0 Pocket PC SDK (ARMV4I)" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Smartphone 2003 (ARMV4)" OutputDirectory="$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName="$(PlatformName)\$(ConfigurationName)/SDL.tlb" HeaderFileName="" /> <Tool Name="VCCLCompilerTool" ExecutionBucket="7" Optimization="0" AdditionalIncludeDirectories="../../include,../../src,../../src/video,../../src/thread,../../src/thread/generic,../../src/audio,../../src/timer,../../src/joystick,../../src/events,../../src/video/wincommon,../../src/video/windib,../../src/video/gapi" PreprocessorDefinitions="DEBUG;ARM;_ARM_;ARMV4;_WIN32_WCE=$(CEVER);$(CePlatform);UNDER_CE=$(CEVER);UNICODE;SDL_EXPORTS" RuntimeLibrary="1" UsePrecompiledHeader="0" PrecompiledHeaderFile="$(PlatformName)\$(ConfigurationName)/SDL.pch" AssemblerListingLocation="$(PlatformName)\$(ConfigurationName)/" ObjectFile="$(PlatformName)\$(ConfigurationName)/" ProgramDataBaseFileName="$(PlatformName)\$(ConfigurationName)/" WarningLevel="3" SuppressStartupBanner="true" DebugInformationFormat="3" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" AdditionalOptions="/r " PreprocessorDefinitions="UNDER_CE=$(CEVER),_WIN32_WCE=$(CEVER),DEBUG,UNICODE,_UNICODE,$(CePlatform),ARM,_ARM_,ARMV4" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions="/ALIGN:4096 /subsystem:$(CESubsystem) /MACHINE:ARM " AdditionalDependencies="commctrl.lib coredll.lib secchk.lib ccrtrtti.lib" OutputFile="$(PlatformName)\$(ConfigurationName)/SDL.dll" LinkIncremental="2" SuppressStartupBanner="true" IgnoreDefaultLibraryNames="$(CENoDefaultLib)" GenerateDebugInformation="true" ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)/SDL.pdb" StackReserveSize="65536" StackCommitSize="4096" EntryPointSymbol="_DllMainCRTStartup" BaseAddress="0x00100000" ImportLibrary="$(PlatformName)\$(ConfigurationName)/SDL.lib" /> <Tool Name="VCALinkTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" SuppressStartupBanner="true" OutputFile="$(PlatformName)\$(ConfigurationName)/SDL.bsc" /> 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/> <DebuggerTool /> </Configuration> <Configuration Name="Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)" OutputDirectory="$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName="$(PlatformName)\$(ConfigurationName)/SDL.tlb" HeaderFileName="" /> <Tool Name="VCCLCompilerTool" ExecutionBucket="7" Optimization="0" 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AdditionalOptions="/ALIGN:4096 /subsystem:$(CESubsystem) /MACHINE:ARM " AdditionalDependencies="commctrl.lib coredll.lib secchk.lib ccrtrtti.lib" OutputFile="$(PlatformName)\$(ConfigurationName)/SDL.dll" LinkIncremental="1" SuppressStartupBanner="true" IgnoreDefaultLibraryNames="$(CENoDefaultLib)" ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)/SDL.pdb" StackReserveSize="65536" StackCommitSize="4096" EntryPointSymbol="_DllMainCRTStartup" BaseAddress="0x00100000" ImportLibrary="$(PlatformName)\$(ConfigurationName)/SDL.lib" /> <Tool Name="VCALinkTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" SuppressStartupBanner="true" OutputFile="$(PlatformName)\$(ConfigurationName)/SDL.bsc" /> <Tool Name="VCCodeSignTool" /> <Tool Name="VCPostBuildEventTool" /> <DeploymentTool ForceDirty="-1" RemoteDirectory="" RegisterOutput="0" AdditionalFiles="" /> <DebuggerTool /> </Configuration> <Configuration Name="Release|Pocket PC 2003 (ARMV4)" 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