view VisualC/SDLmain/SDLmain.vcproj @ 3468:789b97008d8a

My first OpenGL shader! Momma will be so proud! This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque. The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 05:29:31 +0000
parents 5f812979e179
children be2250bb482b
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8.00"
	Name="SDLmain"
	ProjectGUID="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
	>
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		<Platform
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		/>
	</Platforms>
	<ToolFiles>
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			IntermediateDirectory=".\Release"
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			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
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				Name="VCPreBuildEventTool"
				Description="Making sure basic SDL headers are in place..."
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				Name="VCXMLDataGeneratorTool"
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			<Tool
				Name="VCFxCopTool"
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				PrecompiledHeaderFile=".\Debug/SDLmain.pch"
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				Name="VCResourceCompilerTool"
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			<Tool
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			<Tool
				Name="VCLibrarianTool"
				OutputFile=".\Debug\SDLmain.lib"
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			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
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			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
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	<References>
	</References>
	<Files>
		<File
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			>
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	<Globals>
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</VisualStudioProject>