view VisualC/SDL_VS2008.sln @ 3468:789b97008d8a

My first OpenGL shader! Momma will be so proud! This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque. The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 05:29:31 +0000
parents 1a8c9a6752e5
children 42e33f89a167
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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
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