Mercurial > sdl-ios-xcode
view src/audio/dc/SDL_dcaudio.h @ 3008:786a48f8309c
First shot at autogenerated audio resamplers.
Don't check in a new SDL_audiotypecvt.c yet, though.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 09 Jan 2009 15:41:45 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_dcaudio_h #define _SDL_dcaudio_h #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* The file descriptor for the audio device */ Uint8 *mixbuf; Uint32 mixlen; int playing; int leftpos, rightpos; int nextbuf; }; #endif /* _SDL_dcaudio_h */ /* vi: set ts=4 sw=4 expandtab: */