view docs/html/sdlsavebmp.html @ 507:7853b6af5957

Atari joystick fixes contributed by Patrice Mandin
author Sam Lantinga <slouken@libsdl.org>
date Sat, 05 Oct 2002 16:27:29 +0000
parents e5bc29de3f0a
children 355632dca928
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>SDL_SaveBMP</TITLE
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><H1
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>SDL_SaveBMP</A
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><A
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><H2
>Name</H2
>SDL_SaveBMP&nbsp;--&nbsp;Save an SDL_Surface as a Windows BMP file.</DIV
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><H2
>Synopsis</H2
><DIV
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SaveBMP</B
></CODE
>(SDL_Surface *surface, const char *file);</CODE
></P
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><H2
>Description</H2
><P
>Saves the <SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
> <TT
CLASS="PARAMETER"
><I
>surface</I
></TT
> as a Windows BMP file named <TT
CLASS="PARAMETER"
><I
>file</I
></TT
>.</P
></DIV
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><A
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></A
><H2
>Return Value</H2
><P
>Returns <SPAN
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>0</SPAN
> if successful or
<SPAN
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>-1</SPAN
>
if there was an error.</P
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>See Also</H2
><P
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><TT
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>SDL_LoadBMP</TT
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