Mercurial > sdl-ios-xcode
view test/testjoystick.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 281d3f4870e5 |
children | 4da1ee79c9af |
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/* Simple program to test the SDL joystick routines */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 480 void WatchJoystick (SDL_Joystick * joystick) { SDL_Surface *screen; const char *name; int i, done; SDL_Event event; int x, y, draw; SDL_Rect axis_area[6][2]; /* Set a video mode to display joystick axis position */ screen = SDL_SetVideoMode (SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0); if (screen == NULL) { fprintf (stderr, "Couldn't set video mode: %s\n", SDL_GetError ()); return; } /* Print info about the joystick we are watching */ name = SDL_JoystickName (SDL_JoystickIndex (joystick)); printf ("Watching joystick %d: (%s)\n", SDL_JoystickIndex (joystick), name ? name : "Unknown Joystick"); printf ("Joystick has %d axes, %d hats, %d balls, and %d buttons\n", SDL_JoystickNumAxes (joystick), SDL_JoystickNumHats (joystick), SDL_JoystickNumBalls (joystick), SDL_JoystickNumButtons (joystick)); /* Initialize drawing rectangles */ memset (axis_area, 0, (sizeof axis_area)); draw = 0; /* Loop, getting joystick events! */ done = 0; while (!done) { while (SDL_PollEvent (&event)) { switch (event.type) { case SDL_JOYAXISMOTION: printf ("Joystick %d axis %d value: %d\n", event.jaxis.which, event.jaxis.axis, event.jaxis.value); break; case SDL_JOYHATMOTION: printf ("Joystick %d hat %d value:", event.jhat.which, event.jhat.hat); if (event.jhat.value == SDL_HAT_CENTERED) printf (" centered"); if (event.jhat.value & SDL_HAT_UP) printf (" up"); if (event.jhat.value & SDL_HAT_RIGHT) printf (" right"); if (event.jhat.value & SDL_HAT_DOWN) printf (" down"); if (event.jhat.value & SDL_HAT_LEFT) printf (" left"); printf ("\n"); break; case SDL_JOYBALLMOTION: printf ("Joystick %d ball %d delta: (%d,%d)\n", event.jball.which, event.jball.ball, event.jball.xrel, event.jball.yrel); break; case SDL_JOYBUTTONDOWN: printf ("Joystick %d button %d down\n", event.jbutton.which, event.jbutton.button); break; case SDL_JOYBUTTONUP: printf ("Joystick %d button %d up\n", event.jbutton.which, event.jbutton.button); break; case SDL_KEYDOWN: if (event.key.keysym.sym != SDLK_ESCAPE) { break; } /* Fall through to signal quit */ case SDL_QUIT: done = 1; break; default: break; } } /* Update visual joystick state */ for (i = 0; i < SDL_JoystickNumButtons (joystick); ++i) { SDL_Rect area; area.x = i * 34; area.y = SCREEN_HEIGHT - 34; area.w = 32; area.h = 32; if (SDL_JoystickGetButton (joystick, i) == SDL_PRESSED) { SDL_FillRect (screen, &area, 0xFFFF); } else { SDL_FillRect (screen, &area, 0x0000); } SDL_UpdateRects (screen, 1, &area); } for (i = 0; i < SDL_JoystickNumAxes (joystick) / 2 && i < SDL_arraysize (axis_area); ++i) { /* Erase previous axes */ SDL_FillRect (screen, &axis_area[i][draw], 0x0000); /* Draw the X/Y axis */ draw = !draw; x = (((int) SDL_JoystickGetAxis (joystick, i * 2 + 0)) + 32768); x *= SCREEN_WIDTH; x /= 65535; if (x < 0) { x = 0; } else if (x > (SCREEN_WIDTH - 16)) { x = SCREEN_WIDTH - 16; } y = (((int) SDL_JoystickGetAxis (joystick, i * 2 + 1)) + 32768); y *= SCREEN_HEIGHT; y /= 65535; if (y < 0) { y = 0; } else if (y > (SCREEN_HEIGHT - 16)) { y = SCREEN_HEIGHT - 16; } axis_area[i][draw].x = (Sint16) x; axis_area[i][draw].y = (Sint16) y; axis_area[i][draw].w = 16; axis_area[i][draw].h = 16; SDL_FillRect (screen, &axis_area[i][draw], 0xFFFF); SDL_UpdateRects (screen, 2, axis_area[i]); } } } int main (int argc, char *argv[]) { const char *name; int i; SDL_Joystick *joystick; /* Initialize SDL (Note: video is required to start event loop) */ if (SDL_Init (SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); exit (1); } /* Print information about the joysticks */ printf ("There are %d joysticks attached\n", SDL_NumJoysticks ()); for (i = 0; i < SDL_NumJoysticks (); ++i) { name = SDL_JoystickName (i); printf ("Joystick %d: %s\n", i, name ? name : "Unknown Joystick"); } if (argv[1]) { joystick = SDL_JoystickOpen (atoi (argv[1])); if (joystick == NULL) { printf ("Couldn't open joystick %d: %s\n", atoi (argv[1]), SDL_GetError ()); } else { WatchJoystick (joystick); SDL_JoystickClose (joystick); } } SDL_QuitSubSystem (SDL_INIT_VIDEO | SDL_INIT_JOYSTICK); return (0); }