view test/testjoystick.c @ 1662:782fd950bd46 SDL-1.3

Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid. The code is now run through a consistent indent format: indent -i4 -nut -nsc -br -ce The headers are being converted to automatically generate doxygen documentation.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 13:04:16 +0000
parents 281d3f4870e5
children 4da1ee79c9af
line wrap: on
line source


/* Simple program to test the SDL joystick routines */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"

#define SCREEN_WIDTH	640
#define SCREEN_HEIGHT	480

void
WatchJoystick (SDL_Joystick * joystick)
{
    SDL_Surface *screen;
    const char *name;
    int i, done;
    SDL_Event event;
    int x, y, draw;
    SDL_Rect axis_area[6][2];

    /* Set a video mode to display joystick axis position */
    screen = SDL_SetVideoMode (SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0);
    if (screen == NULL) {
        fprintf (stderr, "Couldn't set video mode: %s\n", SDL_GetError ());
        return;
    }

    /* Print info about the joystick we are watching */
    name = SDL_JoystickName (SDL_JoystickIndex (joystick));
    printf ("Watching joystick %d: (%s)\n", SDL_JoystickIndex (joystick),
            name ? name : "Unknown Joystick");
    printf ("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
            SDL_JoystickNumAxes (joystick), SDL_JoystickNumHats (joystick),
            SDL_JoystickNumBalls (joystick),
            SDL_JoystickNumButtons (joystick));

    /* Initialize drawing rectangles */
    memset (axis_area, 0, (sizeof axis_area));
    draw = 0;

    /* Loop, getting joystick events! */
    done = 0;
    while (!done) {
        while (SDL_PollEvent (&event)) {
            switch (event.type) {
            case SDL_JOYAXISMOTION:
                printf ("Joystick %d axis %d value: %d\n",
                        event.jaxis.which,
                        event.jaxis.axis, event.jaxis.value);
                break;
            case SDL_JOYHATMOTION:
                printf ("Joystick %d hat %d value:",
                        event.jhat.which, event.jhat.hat);
                if (event.jhat.value == SDL_HAT_CENTERED)
                    printf (" centered");
                if (event.jhat.value & SDL_HAT_UP)
                    printf (" up");
                if (event.jhat.value & SDL_HAT_RIGHT)
                    printf (" right");
                if (event.jhat.value & SDL_HAT_DOWN)
                    printf (" down");
                if (event.jhat.value & SDL_HAT_LEFT)
                    printf (" left");
                printf ("\n");
                break;
            case SDL_JOYBALLMOTION:
                printf ("Joystick %d ball %d delta: (%d,%d)\n",
                        event.jball.which,
                        event.jball.ball, event.jball.xrel, event.jball.yrel);
                break;
            case SDL_JOYBUTTONDOWN:
                printf ("Joystick %d button %d down\n",
                        event.jbutton.which, event.jbutton.button);
                break;
            case SDL_JOYBUTTONUP:
                printf ("Joystick %d button %d up\n",
                        event.jbutton.which, event.jbutton.button);
                break;
            case SDL_KEYDOWN:
                if (event.key.keysym.sym != SDLK_ESCAPE) {
                    break;
                }
                /* Fall through to signal quit */
            case SDL_QUIT:
                done = 1;
                break;
            default:
                break;
            }
        }
        /* Update visual joystick state */
        for (i = 0; i < SDL_JoystickNumButtons (joystick); ++i) {
            SDL_Rect area;

            area.x = i * 34;
            area.y = SCREEN_HEIGHT - 34;
            area.w = 32;
            area.h = 32;
            if (SDL_JoystickGetButton (joystick, i) == SDL_PRESSED) {
                SDL_FillRect (screen, &area, 0xFFFF);
            } else {
                SDL_FillRect (screen, &area, 0x0000);
            }
            SDL_UpdateRects (screen, 1, &area);
        }

        for (i = 0;
             i < SDL_JoystickNumAxes (joystick) / 2
             && i < SDL_arraysize (axis_area); ++i) {
            /* Erase previous axes */
            SDL_FillRect (screen, &axis_area[i][draw], 0x0000);

            /* Draw the X/Y axis */
            draw = !draw;
            x = (((int) SDL_JoystickGetAxis (joystick, i * 2 + 0)) + 32768);
            x *= SCREEN_WIDTH;
            x /= 65535;
            if (x < 0) {
                x = 0;
            } else if (x > (SCREEN_WIDTH - 16)) {
                x = SCREEN_WIDTH - 16;
            }
            y = (((int) SDL_JoystickGetAxis (joystick, i * 2 + 1)) + 32768);
            y *= SCREEN_HEIGHT;
            y /= 65535;
            if (y < 0) {
                y = 0;
            } else if (y > (SCREEN_HEIGHT - 16)) {
                y = SCREEN_HEIGHT - 16;
            }
            axis_area[i][draw].x = (Sint16) x;
            axis_area[i][draw].y = (Sint16) y;
            axis_area[i][draw].w = 16;
            axis_area[i][draw].h = 16;
            SDL_FillRect (screen, &axis_area[i][draw], 0xFFFF);

            SDL_UpdateRects (screen, 2, axis_area[i]);
        }
    }
}

int
main (int argc, char *argv[])
{
    const char *name;
    int i;
    SDL_Joystick *joystick;

    /* Initialize SDL (Note: video is required to start event loop) */
    if (SDL_Init (SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
        fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
        exit (1);
    }

    /* Print information about the joysticks */
    printf ("There are %d joysticks attached\n", SDL_NumJoysticks ());
    for (i = 0; i < SDL_NumJoysticks (); ++i) {
        name = SDL_JoystickName (i);
        printf ("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
    }

    if (argv[1]) {
        joystick = SDL_JoystickOpen (atoi (argv[1]));
        if (joystick == NULL) {
            printf ("Couldn't open joystick %d: %s\n", atoi (argv[1]),
                    SDL_GetError ());
        } else {
            WatchJoystick (joystick);
            SDL_JoystickClose (joystick);
        }
    }
    SDL_QuitSubSystem (SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);

    return (0);
}