view test/checkkeys.c @ 1662:782fd950bd46 SDL-1.3

Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid. The code is now run through a consistent indent format: indent -i4 -nut -nsc -br -ce The headers are being converted to automatically generate doxygen documentation.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 13:04:16 +0000
parents 7c7ddaf195bf
children 4da1ee79c9af
line wrap: on
line source


/* Simple program:  Loop, watching keystrokes
   Note that you need to call SDL_PollEvent() or SDL_WaitEvent() to 
   pump the event loop and catch keystrokes.
*/

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit (int rc)
{
    SDL_Quit ();
    exit (rc);
}

static void
print_modifiers (void)
{
    int mod;
    printf (" modifiers:");
    mod = SDL_GetModState ();
    if (!mod) {
        printf (" (none)");
        return;
    }
    if (mod & KMOD_LSHIFT)
        printf (" LSHIFT");
    if (mod & KMOD_RSHIFT)
        printf (" RSHIFT");
    if (mod & KMOD_LCTRL)
        printf (" LCTRL");
    if (mod & KMOD_RCTRL)
        printf (" RCTRL");
    if (mod & KMOD_LALT)
        printf (" LALT");
    if (mod & KMOD_RALT)
        printf (" RALT");
    if (mod & KMOD_LMETA)
        printf (" LMETA");
    if (mod & KMOD_RMETA)
        printf (" RMETA");
    if (mod & KMOD_NUM)
        printf (" NUM");
    if (mod & KMOD_CAPS)
        printf (" CAPS");
    if (mod & KMOD_MODE)
        printf (" MODE");
}

static void
PrintKey (SDL_keysym * sym, int pressed)
{
    /* Print the keycode, name and state */
    if (sym->sym) {
        printf ("Key %s:  %d-%s ", pressed ? "pressed" : "released",
                sym->sym, SDL_GetKeyName (sym->sym));
    } else {
        printf ("Unknown Key (scancode = %d) %s ", sym->scancode,
                pressed ? "pressed" : "released");
    }

    /* Print the translated character, if one exists */
    if (sym->unicode) {
        /* Is it a control-character? */
        if (sym->unicode < ' ') {
            printf (" (^%c)", sym->unicode + '@');
        } else {
#ifdef UNICODE
            printf (" (%c)", sym->unicode);
#else
            /* This is a Latin-1 program, so only show 8-bits */
            if (!(sym->unicode & 0xFF00))
                printf (" (%c)", sym->unicode);
            else
                printf (" (0x%X)", sym->unicode);
#endif
        }
    }
    print_modifiers ();
    printf ("\n");
}

int
main (int argc, char *argv[])
{
    SDL_Event event;
    int done;
    Uint32 videoflags;

    /* Initialize SDL */
    if (SDL_Init (SDL_INIT_VIDEO) < 0) {
        fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
        return (1);
    }

    videoflags = SDL_SWSURFACE;
    while (argc > 1) {
        --argc;
        if (argv[argc] && !strcmp (argv[argc], "-fullscreen")) {
            videoflags |= SDL_FULLSCREEN;
        } else {
            fprintf (stderr, "Usage: %s [-fullscreen]\n", argv[0]);
            quit (1);
        }
    }

    /* Set 640x480 video mode */
    if (SDL_SetVideoMode (640, 480, 0, videoflags) == NULL) {
        fprintf (stderr, "Couldn't set 640x480 video mode: %s\n",
                 SDL_GetError ());
        quit (2);
    }

    /* Enable UNICODE translation for keyboard input */
    SDL_EnableUNICODE (1);

    /* Enable auto repeat for keyboard input */
    SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY,
                         SDL_DEFAULT_REPEAT_INTERVAL);

    /* Watch keystrokes */
    done = 0;
    while (!done) {
        /* Check for events */
        SDL_WaitEvent (&event);
        switch (event.type) {
        case SDL_KEYDOWN:
            PrintKey (&event.key.keysym, 1);
            break;
        case SDL_KEYUP:
            PrintKey (&event.key.keysym, 0);
            break;
        case SDL_MOUSEBUTTONDOWN:
            /* Any button press quits the app... */
        case SDL_QUIT:
            done = 1;
            break;
        default:
            break;
        }
    }

    SDL_Quit ();
    return (0);
}