Mercurial > sdl-ios-xcode
view src/video/qtopia/SDL_QWin.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | d910939febfa |
children | 4da1ee79c9af |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_QWin_h #define _SDL_QWin_h #include <stdio.h> #include <qimage.h> #include <qpixmap.h> #include <qwidget.h> #include <qpainter.h> #include <qdirectpainter_qws.h> #include "SDL_events.h" extern "C" { #include "../../events/SDL_events_c.h" }; typedef enum { SDL_QT_NO_ROTATION = 0, SDL_QT_ROTATION_90, SDL_QT_ROTATION_270 } screenRotationT; extern screenRotationT screenRotation; class SDL_QWin:public QWidget { void QueueKey (QKeyEvent * e, int pressed); public: SDL_QWin (const QSize & size); virtual ~ SDL_QWin (); virtual bool shown (void) { return isVisible (); } /* If called, the next resize event will not be forwarded to SDL. */ virtual void inhibitResize (void) { my_inhibit_resize = true; } void setImage (QImage * image); void setOffset (int x, int y) { my_offset = QPoint (x, y); } void GetXYOffset (int &x, int &y) { x = my_offset.x (); y = my_offset.y (); } QImage *image (void) { return my_image; } void setWFlags (WFlags flags) { QWidget::setWFlags (flags); my_flags = flags; } const QPoint & mousePos () const { return my_mouse_pos; } void setMousePos (const QPoint & newpos); void setFullscreen (bool); bool lockScreen (bool force = false); void unlockScreen (); void repaintRect (const QRect & rect); protected: /* Handle resizing of the window */ virtual void resizeEvent (QResizeEvent * e); void focusInEvent (QFocusEvent *); void focusOutEvent (QFocusEvent *); void closeEvent (QCloseEvent * e); void mouseMoveEvent (QMouseEvent * e); void mousePressEvent (QMouseEvent * e); void mouseReleaseEvent (QMouseEvent * e); void paintEvent (QPaintEvent * ev); void keyPressEvent (QKeyEvent * e) { QueueKey (e, 1); } void keyReleaseEvent (QKeyEvent * e) { QueueKey (e, 0); } private: bool repaintRotation0 (const QRect & rect); bool repaintRotation1 (const QRect & rect); bool repaintRotation3 (const QRect & rect); void enableFullscreen (); QDirectPainter *my_painter; QImage *my_image; bool my_inhibit_resize; QPoint my_offset; QPoint my_mouse_pos; WFlags my_flags; WFlags my_has_fullscreen; unsigned int my_locked; }; #endif /* _SDL_QWin_h */ /* vi: set ts=4 sw=4 expandtab: */