Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_image_c.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | d910939febfa |
children | 4da1ee79c9af |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef __SDL_PH_IMAGE_H__ #define __SDL_PH_IMAGE_H__ #include "../../events/SDL_events_c.h" #include "SDL_ph_video.h" struct private_hwdata { PdOffscreenContext_t *offscreenctx; PdOSCCreateLockParams_t crlockparam; PdOSCLockParams_t lockparam; Uint32 colorkey; }; extern int ph_SetupImage (_THIS, SDL_Surface * screen); extern void ph_DestroyImage (_THIS, SDL_Surface * screen); extern int ph_SetupUpdateFunction (_THIS, SDL_Surface * screen, Uint32 flags); extern int ph_AllocHWSurface (_THIS, SDL_Surface * surface); extern void ph_FreeHWSurface (_THIS, SDL_Surface * surface); extern int ph_CheckHWBlit (_THIS, SDL_Surface * src, SDL_Surface * dst); extern int ph_FillHWRect (_THIS, SDL_Surface * surface, SDL_Rect * rect, Uint32 color); extern int ph_LockHWSurface (_THIS, SDL_Surface * surface); extern void ph_UnlockHWSurface (_THIS, SDL_Surface * surface); extern int ph_FlipHWSurface (_THIS, SDL_Surface * surface); extern int ph_SetHWColorKey (_THIS, SDL_Surface * surface, Uint32 key); extern int ph_SetHWAlpha (_THIS, SDL_Surface * surface, Uint8 alpha); extern int ph_HWAccelBlit (SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect); extern int ph_UpdateHWInfo (_THIS); extern void ph_NormalUpdate (_THIS, int numrects, SDL_Rect * rects); extern void ph_OCUpdate (_THIS, int numrects, SDL_Rect * rects); extern void ph_OCDCUpdate (_THIS, int numrects, SDL_Rect * rects); extern void ph_OpenGLUpdate (_THIS, int numrects, SDL_Rect * rects); #endif /* __SDL_PH_IMAGE_H__ */ /* vi: set ts=4 sw=4 expandtab: */