Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_cgxgl_c.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | d910939febfa |
children | 4da1ee79c9af |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* StormMesa implementation of SDL OpenGL support */ #include "../SDL_sysvideo.h" #define _THIS SDL_VideoDevice *_this #if SDL_VIDEO_OPENGL #include <GL/Amigamesa.h> extern void *AmiGetGLProc (const char *proc); #endif /* SDL_VIDEO_OPENGL */ struct SDL_PrivateGLData { int gl_active; }; /* OpenGL functions */ extern int CGX_GL_Init (_THIS); extern void CGX_GL_Quit (_THIS); extern int CGX_GL_Update (_THIS); #if SDL_VIDEO_OPENGL extern int CGX_GL_MakeCurrent (_THIS); extern int CGX_GL_GetAttribute (_THIS, SDL_GLattr attrib, int *value); extern void CGX_GL_SwapBuffers (_THIS); extern void *CGX_GL_GetProcAddress (_THIS, const char *proc); extern int CGX_GL_LoadLibrary (_THIS, const char *path); #endif #undef _THIS /* vi: set ts=4 sw=4 expandtab: */