Mercurial > sdl-ios-xcode
view src/video/SDL_pixels_c.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | d910939febfa |
children | 4da1ee79c9af |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Useful functions and variables from SDL_pixel.c */ #include "SDL_blit.h" /* Pixel format functions */ extern SDL_PixelFormat *SDL_AllocFormat (int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); extern SDL_PixelFormat *SDL_ReallocFormat (SDL_Surface * surface, int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); extern void SDL_FormatChanged (SDL_Surface * surface); extern void SDL_FreeFormat (SDL_PixelFormat * format); /* Blit mapping functions */ extern SDL_BlitMap *SDL_AllocBlitMap (void); extern void SDL_InvalidateMap (SDL_BlitMap * map); extern int SDL_MapSurface (SDL_Surface * src, SDL_Surface * dst); extern void SDL_FreeBlitMap (SDL_BlitMap * map); /* Miscellaneous functions */ extern Uint16 SDL_CalculatePitch (SDL_Surface * surface); extern void SDL_DitherColors (SDL_Color * colors, int bpp); extern Uint8 SDL_FindColor (SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b); extern void SDL_ApplyGamma (Uint16 * gamma, SDL_Color * colors, SDL_Color * output, int ncolors); /* vi: set ts=4 sw=4 expandtab: */