Mercurial > sdl-ios-xcode
view src/timer/win32/SDL_systimer.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 92947e3a18db |
children | 4da1ee79c9af |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_TIMER_WIN32 #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <mmsystem.h> #include "SDL_timer.h" #include "../SDL_timer_c.h" #ifdef _WIN32_WCE #error This is WinCE. Please use src/timer/wince/SDL_systimer.c instead. #endif #define TIME_WRAP_VALUE (~(DWORD)0) /* The first (low-resolution) ticks value of the application */ static DWORD start; #ifndef USE_GETTICKCOUNT /* Store if a high-resolution performance counter exists on the system */ static BOOL hires_timer_available; /* The first high-resolution ticks value of the application */ static LARGE_INTEGER hires_start_ticks; /* The number of ticks per second of the high-resolution performance counter */ static LARGE_INTEGER hires_ticks_per_second; #endif void SDL_StartTicks (void) { /* Set first ticks value */ #ifdef USE_GETTICKCOUNT start = GetTickCount (); #else #if 0 /* Apparently there are problems with QPC on Win2K */ if (QueryPerformanceFrequency (&hires_ticks_per_second) == TRUE) { hires_timer_available = TRUE; QueryPerformanceCounter (&hires_start_ticks); } else #endif { hires_timer_available = FALSE; timeBeginPeriod (1); /* use 1 ms timer precision */ start = timeGetTime (); } #endif } Uint32 SDL_GetTicks (void) { DWORD now, ticks; #ifndef USE_GETTICKCOUNT LARGE_INTEGER hires_now; #endif #ifdef USE_GETTICKCOUNT now = GetTickCount (); #else if (hires_timer_available) { QueryPerformanceCounter (&hires_now); hires_now.QuadPart -= hires_start_ticks.QuadPart; hires_now.QuadPart *= 1000; hires_now.QuadPart /= hires_ticks_per_second.QuadPart; return (DWORD) hires_now.QuadPart; } else { now = timeGetTime (); } #endif if (now < start) { ticks = (TIME_WRAP_VALUE - start) + now; } else { ticks = (now - start); } return (ticks); } void SDL_Delay (Uint32 ms) { Sleep (ms); } /* Data to handle a single periodic alarm */ static UINT timerID = 0; static void CALLBACK HandleAlarm (UINT uID, UINT uMsg, DWORD_PTR dwUser, DWORD_PTR dw1, DWORD_PTR dw2) { SDL_ThreadedTimerCheck (); } int SDL_SYS_TimerInit (void) { MMRESULT result; /* Set timer resolution */ result = timeBeginPeriod (TIMER_RESOLUTION); if (result != TIMERR_NOERROR) { SDL_SetError ("Warning: Can't set %d ms timer resolution", TIMER_RESOLUTION); } /* Allow 10 ms of drift so we don't chew on CPU */ timerID = timeSetEvent (TIMER_RESOLUTION, 1, HandleAlarm, 0, TIME_PERIODIC); if (!timerID) { SDL_SetError ("timeSetEvent() failed"); return (-1); } return (SDL_SetTimerThreaded (1)); } void SDL_SYS_TimerQuit (void) { if (timerID) { timeKillEvent (timerID); } timeEndPeriod (TIMER_RESOLUTION); } int SDL_SYS_StartTimer (void) { SDL_SetError ("Internal logic error: Win32 uses threaded timer"); return (-1); } void SDL_SYS_StopTimer (void) { return; } #endif /* SDL_TIMER_WIN32 */ /* vi: set ts=4 sw=4 expandtab: */