Mercurial > sdl-ios-xcode
view src/thread/os2/SDL_systhread.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 9ebbbb4ae53b |
children | 4da1ee79c9af |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* OS/2 thread management routines for SDL */ #include <process.h> #define INCL_DOSERRORS #define INCL_DOSPROCESS #include <os2.h> #include "SDL_thread.h" #include "../SDL_systhread.h" #include "../SDL_thread_c.h" typedef struct ThreadStartParms { void *args; pfnSDL_CurrentEndThread pfnCurrentEndThread; } tThreadStartParms, *pThreadStartParms; static void threadfunc (void *pparm) { pThreadStartParms pThreadParms = pparm; pfnSDL_CurrentEndThread pfnCurrentEndThread = NULL; // Call the thread function! SDL_RunThread (pThreadParms->args); // Get the current endthread we have to use! if (pThreadParms) { pfnCurrentEndThread = pThreadParms->pfnCurrentEndThread; SDL_free (pThreadParms); } // Call endthread! if (pfnCurrentEndThread) (*pfnCurrentEndThread) (); } int SDL_SYS_CreateThread (SDL_Thread * thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread) { pThreadStartParms pThreadParms = SDL_malloc (sizeof (tThreadStartParms)); if (!pThreadParms) { SDL_SetError ("Not enough memory to create thread"); return (-1); } // Save the function which we will have to call to clear the RTL of calling app! pThreadParms->pfnCurrentEndThread = pfnEndThread; // Also save the real parameters we have to pass to thread function pThreadParms->args = args; // Start the thread using the runtime library of calling app! thread->threadid = thread->handle = (*pfnBeginThread) (threadfunc, NULL, 512 * 1024, pThreadParms); if ((int) thread->threadid <= 0) { SDL_SetError ("Not enough resources to create thread"); return (-1); } return (0); } void SDL_SYS_SetupThread (void) { return; } DECLSPEC Uint32 SDLCALL SDL_ThreadID (void) { PTIB tib; DosGetInfoBlocks (&tib, NULL); return ((Uint32) (tib->tib_ptib2->tib2_ultid)); } void SDL_SYS_WaitThread (SDL_Thread * thread) { TID tid = thread->handle; DosWaitThread (&tid, DCWW_WAIT); } /* WARNING: This function is really a last resort. * Threads should be signaled and then exit by themselves. * TerminateThread() doesn't perform stack and DLL cleanup. */ void SDL_SYS_KillThread (SDL_Thread * thread) { DosKillThread (thread->handle); } /* vi: set ts=4 sw=4 expandtab: */