Mercurial > sdl-ios-xcode
view src/thread/generic/SDL_sysmutex.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | d910939febfa |
children | 4da1ee79c9af |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* An implementation of mutexes using semaphores */ #include "SDL_thread.h" #include "SDL_systhread_c.h" struct SDL_mutex { int recursive; Uint32 owner; SDL_sem *sem; }; /* Create a mutex */ SDL_mutex * SDL_CreateMutex (void) { SDL_mutex *mutex; /* Allocate mutex memory */ mutex = (SDL_mutex *) SDL_malloc (sizeof (*mutex)); if (mutex) { /* Create the mutex semaphore, with initial value 1 */ mutex->sem = SDL_CreateSemaphore (1); mutex->recursive = 0; mutex->owner = 0; if (!mutex->sem) { SDL_free (mutex); mutex = NULL; } } else { SDL_OutOfMemory (); } return mutex; } /* Free the mutex */ void SDL_DestroyMutex (SDL_mutex * mutex) { if (mutex) { if (mutex->sem) { SDL_DestroySemaphore (mutex->sem); } SDL_free (mutex); } } /* Lock the semaphore */ int SDL_mutexP (SDL_mutex * mutex) { #if SDL_THREADS_DISABLED return 0; #else Uint32 this_thread; if (mutex == NULL) { SDL_SetError ("Passed a NULL mutex"); return -1; } this_thread = SDL_ThreadID (); if (mutex->owner == this_thread) { ++mutex->recursive; } else { /* The order of operations is important. We set the locking thread id after we obtain the lock so unlocks from other threads will fail. */ SDL_SemWait (mutex->sem); mutex->owner = this_thread; mutex->recursive = 0; } return 0; #endif /* SDL_THREADS_DISABLED */ } /* Unlock the mutex */ int SDL_mutexV (SDL_mutex * mutex) { #if SDL_THREADS_DISABLED return 0; #else if (mutex == NULL) { SDL_SetError ("Passed a NULL mutex"); return -1; } /* If we don't own the mutex, we can't unlock it */ if (SDL_ThreadID () != mutex->owner) { SDL_SetError ("mutex not owned by this thread"); return -1; } if (mutex->recursive) { --mutex->recursive; } else { /* The order of operations is important. First reset the owner so another thread doesn't lock the mutex and set the ownership before we reset it, then release the lock semaphore. */ mutex->owner = 0; SDL_SemPost (mutex->sem); } return 0; #endif /* SDL_THREADS_DISABLED */ } /* vi: set ts=4 sw=4 expandtab: */