Mercurial > sdl-ios-xcode
view src/SDL_fatal.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | d910939febfa |
children | 4da1ee79c9af |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* General fatal signal handling code for SDL */ #ifdef HAVE_SIGNAL_H #include <signal.h> #include "SDL.h" #include "SDL_fatal.h" /* This installs some signal handlers for the more common fatal signals, so that if the programmer is lazy, the app doesn't die so horribly if the program crashes. */ static void SDL_Parachute (int sig) { signal (sig, SIG_DFL); SDL_Quit (); raise (sig); } static int SDL_fatal_signals[] = { SIGSEGV, #ifdef SIGBUS SIGBUS, #endif #ifdef SIGFPE SIGFPE, #endif #ifdef SIGQUIT SIGQUIT, #endif 0 }; void SDL_InstallParachute (void) { /* Set a handler for any fatal signal not already handled */ int i; #ifdef HAVE_SIGACTION struct sigaction action; for (i = 0; SDL_fatal_signals[i]; ++i) { sigaction (SDL_fatal_signals[i], NULL, &action); if (action.sa_handler == SIG_DFL) { action.sa_handler = SDL_Parachute; sigaction (SDL_fatal_signals[i], &action, NULL); } } #ifdef SIGALRM /* Set SIGALRM to be ignored -- necessary on Solaris */ sigaction (SIGALRM, NULL, &action); if (action.sa_handler == SIG_DFL) { action.sa_handler = SIG_IGN; sigaction (SIGALRM, &action, NULL); } #endif #else void (*ohandler) (int); for (i = 0; SDL_fatal_signals[i]; ++i) { ohandler = signal (SDL_fatal_signals[i], SDL_Parachute); if (ohandler != SIG_DFL) { signal (SDL_fatal_signals[i], ohandler); } } #endif /* HAVE_SIGACTION */ return; } void SDL_UninstallParachute (void) { /* Remove a handler for any fatal signal handled */ int i; #ifdef HAVE_SIGACTION struct sigaction action; for (i = 0; SDL_fatal_signals[i]; ++i) { sigaction (SDL_fatal_signals[i], NULL, &action); if (action.sa_handler == SDL_Parachute) { action.sa_handler = SIG_DFL; sigaction (SDL_fatal_signals[i], &action, NULL); } } #else void (*ohandler) (int); for (i = 0; SDL_fatal_signals[i]; ++i) { ohandler = signal (SDL_fatal_signals[i], SIG_DFL); if (ohandler != SDL_Parachute) { signal (SDL_fatal_signals[i], ohandler); } } #endif /* HAVE_SIGACTION */ } #else /* No signals on this platform, nothing to do.. */ void SDL_InstallParachute (void) { return; } void SDL_UninstallParachute (void) { return; } #endif /* HAVE_SIGNAL_H */ /* vi: set ts=4 sw=4 expandtab: */