Mercurial > sdl-ios-xcode
view include/SDL_quit.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | c71e05b4dc2e |
children | 99210400e8b9 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_quit.h * * Include file for SDL quit event handling */ #ifndef _SDL_quit_h #define _SDL_quit_h #include "SDL_stdinc.h" #include "SDL_error.h" /* An SDL_QUITEVENT is generated when the user tries to close the application window. If it is ignored or filtered out, the window will remain open. If it is not ignored or filtered, it is queued normally and the window is allowed to close. When the window is closed, screen updates will complete, but have no effect. SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) and SIGTERM (system termination request), if handlers do not already exist, that generate SDL_QUITEVENT events as well. There is no way to determine the cause of an SDL_QUITEVENT, but setting a signal handler in your application will override the default generation of quit events for that signal. */ /* There are no functions directly affecting the quit event */ #define SDL_QuitRequested() \ (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK)) #endif /* _SDL_quit_h */