Mercurial > sdl-ios-xcode
view include/SDL_compat.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 13:04:16 +0000 |
parents | |
children | 1fddae038bc8 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* This file contains functions for backwards compatibility with SDL 1.2 */ #ifndef _SDL_compat_h #define _SDL_compat_h #include "SDL_syswm.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif extern DECLSPEC char *SDLCALL SDL_AudioDriverName (char *namebuf, int maxlen); extern DECLSPEC char *SDLCALL SDL_VideoDriverName (char *namebuf, int maxlen); extern DECLSPEC int SDLCALL SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags); extern DECLSPEC SDL_Rect **SDLCALL SDL_ListModes (SDL_PixelFormat * format, Uint32 flags); extern DECLSPEC SDL_Surface *SDLCALL SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_compat_h */ extern DECLSPEC SDL_Surface *SDLCALL SDL_GetVideoSurface (void); /* These are the currently supported flags for the SDL_surface */ /* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */ #define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */ #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ #define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */ /* Available for SDL_SetVideoMode() */ #define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */ #define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */ #define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */ #define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */ #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ #define SDL_INTERNALOPENGL 0x00000008 /* SDL uses OpenGL internally for this window */ #define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */ #define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */ /* Used internally (read-only) */ #define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */ #define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */ #define SDL_RLEACCELOK 0x00002000 /* Private flag */ #define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */ #define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */ extern DECLSPEC void SDLCALL SDL_WM_SetCaption (const char *title, const char *icon); extern DECLSPEC void SDLCALL SDL_WM_GetCaption (char **title, char **icon); extern DECLSPEC void SDLCALL SDL_WM_SetIcon (SDL_Surface * icon, Uint8 * mask); extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow (void); extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen (SDL_Surface * surface); typedef enum { SDL_GRAB_QUERY = -1, SDL_GRAB_OFF = 0, SDL_GRAB_ON = 1 } SDL_GrabMode; extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput (SDL_GrabMode mode); /* The available application states */ #define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */ #define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */ #define SDL_APPACTIVE 0x04 /* The application is active */ extern DECLSPEC Uint8 SDLCALL SDL_GetAppState (void); extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version (void); /* flags for SDL_SetPalette() */ #define SDL_LOGPAL 0x01 #define SDL_PHYSPAL 0x02 /* * Sets a portion of the colormap for a given 8-bit surface. * 'flags' is one or both of: * SDL_LOGPAL -- set logical palette, which controls how blits are mapped * to/from the surface, * SDL_PHYSPAL -- set physical palette, which controls how pixels look on * the screen * Only screens have physical palettes. Separate change of physical/logical * palettes is only possible if the screen has SDL_HWPALETTE set. * * The return value is 1 if all colours could be set as requested, and 0 * otherwise. * * SDL_SetColors() is equivalent to calling this function with * flags = (SDL_LOGPAL|SDL_PHYSPAL). */ extern DECLSPEC int SDLCALL SDL_SetPalette (SDL_Surface * surface, int flags, SDL_Color * colors, int firstcolor, int ncolors); extern DECLSPEC int SDLCALL SDL_GetWMInfo (SDL_SysWMinfo * info);