Mercurial > sdl-ios-xcode
view VisualC/SDL/SDL.vcproj @ 3570:7812d3e9564e
OpenGL hardware acceleration defaults on
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 15 Dec 2009 20:36:31 +0000 |
parents | 5f812979e179 |
children | 0d6f520c0eb9 |
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<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="8.00" Name="SDL" ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" RootNamespace="SDL" > <Platforms> <Platform Name="Win32" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory=".\Debug" IntermediateDirectory=".\Debug" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" > <Tool Name="VCPreBuildEventTool" Description="Making sure basic SDL headers are in place..." CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\Debug/SDL.tlb" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__" RuntimeLibrary="2" BufferSecurityCheck="false" UsePrecompiledHeader="0" PrecompiledHeaderFile=".\Debug/SDL.pch" AssemblerListingLocation=".\Debug/" ObjectFile=".\Debug/" ProgramDataBaseFileName=".\Debug/" WarningLevel="3" SuppressStartupBanner="true" Detect64BitPortabilityProblems="false" DebugInformationFormat="4" CompileAs="0" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="msimg32.lib winmm.lib" OutputFile=".\Debug/SDL.dll" LinkIncremental="2" SuppressStartupBanner="true" IgnoreAllDefaultLibraries="true" GenerateDebugInformation="true" ProgramDatabaseFile=".\Debug/SDL.pdb" SubSystem="2" ImportLibrary=".\Debug/SDL.lib" CLRUnmanagedCodeCheck="false" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Release|Win32" OutputDirectory=".\Release" IntermediateDirectory=".\Release" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" > <Tool Name="VCPreBuildEventTool" Description="Making sure basic SDL headers are in place..." CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\Release/SDL.tlb" /> <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" EnableIntrinsicFunctions="false" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__" StringPooling="true" RuntimeLibrary="2" BufferSecurityCheck="false" EnableFunctionLevelLinking="true" UsePrecompiledHeader="0" PrecompiledHeaderFile=".\Release/SDL.pch" AssemblerListingLocation=".\Release/" ObjectFile=".\Release/" ProgramDataBaseFileName=".\Release/" WarningLevel="3" SuppressStartupBanner="true" Detect64BitPortabilityProblems="false" CompileAs="0" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="msimg32.lib winmm.lib" OutputFile=".\Release/SDL.dll" LinkIncremental="1" SuppressStartupBanner="true" IgnoreAllDefaultLibraries="true" ProgramDatabaseFile=".\Release/SDL.pdb" SubSystem="2" ImportLibrary=".\Release/SDL.lib" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="API Headers" > <File RelativePath="..\..\include\SDL.h" > </File> <File RelativePath="..\..\include\SDL_audio.h" > </File> <File RelativePath="..\..\include\SDL_compat.h" > </File> <File RelativePath="..\..\include\SDL_config_win32.h" > </File> <File RelativePath="..\..\include\SDL_cpuinfo.h" > </File> <File RelativePath="..\..\include\SDL_endian.h" > </File> <File RelativePath="..\..\include\SDL_error.h" > </File> <File RelativePath="..\..\include\SDL_events.h" > </File> <File RelativePath="..\..\include\SDL_joystick.h" > </File> <File RelativePath="..\..\include\SDL_keyboard.h" > </File> <File RelativePath="..\..\include\SDL_keysym.h" > </File> <File RelativePath="..\..\include\SDL_loadso.h" > </File> <File RelativePath="..\..\include\SDL_main.h" > </File> <File RelativePath="..\..\include\SDL_mouse.h" > </File> <File RelativePath="..\..\include\SDL_mutex.h" > </File> <File RelativePath="..\..\include\SDL_name.h" > </File> <File RelativePath="..\..\include\SDL_opengl.h" > </File> <File RelativePath="..\..\include\SDL_pixels.h" > </File> <File RelativePath="..\..\include\SDL_platform.h" > </File> <File RelativePath="..\..\include\SDL_power.h" > </File> <File RelativePath="..\..\include\SDL_quit.h" > </File> <File RelativePath="..\..\include\SDL_rwops.h" > </File> <File RelativePath="..\..\include\SDL_stdinc.h" > </File> <File RelativePath="..\..\include\SDL_syswm.h" > </File> <File RelativePath="..\..\include\SDL_thread.h" > </File> <File RelativePath="..\..\include\SDL_timer.h" > </File> <File RelativePath="..\..\include\SDL_types.h" > </File> <File RelativePath="..\..\include\SDL_version.h" > </File> <File RelativePath="..\..\include\SDL_video.h" > </File> </Filter> <File RelativePath="..\..\src\events\blank_cursor.h" > </File> <File RelativePath="..\..\src\events\default_cursor.h" > </File> <File RelativePath="..\..\src\audio\windx5\directx.h" > </File> <File RelativePath="..\..\src\libm\e_log.c" > </File> <File RelativePath="..\..\src\libm\e_pow.c" > </File> <File RelativePath="..\..\src\libm\e_rem_pio2.c" > </File> <File RelativePath="..\..\src\libm\e_sqrt.c" > </File> <File RelativePath="..\..\src\libm\k_cos.c" > </File> <File RelativePath="..\..\src\libm\k_rem_pio2.c" > </File> <File RelativePath="..\..\src\libm\k_sin.c" > </File> <File RelativePath="..\..\src\libm\math.h" > </File> <File RelativePath="..\..\src\libm\math_private.h" > </File> <File RelativePath="..\..\src\video\mmx.h" > </File> <File RelativePath="..\..\src\libm\s_copysign.c" > </File> <File RelativePath="..\..\src\libm\s_cos.c" > </File> <File RelativePath="..\..\src\libm\s_fabs.c" > </File> <File RelativePath="..\..\src\libm\s_floor.c" > </File> <File RelativePath="..\..\src\libm\s_scalbn.c" > </File> <File RelativePath="..\..\src\libm\s_sin.c" > </File> <File RelativePath="..\..\src\SDL.c" > </File> <File RelativePath="..\..\src\video\SDL_alphamult.c" > </File> <File RelativePath="..\..\src\video\SDL_alphamult.h" > </File> <File RelativePath="..\..\src\audio\SDL_audio.c" > </File> <File RelativePath="..\..\src\audio\SDL_audio_c.h" > </File> <File RelativePath="..\..\src\audio\SDL_audiocvt.c" > </File> <File RelativePath="..\..\src\audio\SDL_audiodev.c" > </File> <File RelativePath="..\..\src\audio\SDL_audiodev_c.h" > </File> <File RelativePath="..\..\src\audio\SDL_audiomem.h" > </File> <File RelativePath="..\..\src\audio\SDL_audiotypecvt.c" > </File> <File RelativePath="..\..\src\video\SDL_blendline.c" > </File> <File RelativePath="..\..\src\video\SDL_blendpoint.c" > </File> <File RelativePath="..\..\src\video\SDL_blendrect.c" > </File> <File RelativePath="..\..\src\video\SDL_blit.c" > </File> <File RelativePath="..\..\src\video\SDL_blit.h" > </File> <File RelativePath="..\..\src\video\SDL_blit_0.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_1.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_A.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_auto.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_auto.h" > </File> <File RelativePath="..\..\src\video\SDL_blit_copy.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_copy.h" > </File> <File RelativePath="..\..\src\video\SDL_blit_N.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_slow.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_slow.h" > </File> <File RelativePath="..\..\src\video\SDL_bmp.c" > </File> <File RelativePath="..\..\src\SDL_compat.c" > </File> <File RelativePath="..\..\src\cpuinfo\SDL_cpuinfo.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_d3drender.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_d3drender.h" > </File> <File RelativePath="..\..\src\audio\windib\SDL_dibaudio.c" > </File> <File RelativePath="..\..\src\audio\windib\SDL_dibaudio.h" > </File> <File RelativePath="..\..\src\audio\disk\SDL_diskaudio.c" > </File> <File RelativePath="..\..\src\audio\disk\SDL_diskaudio.h" > </File> <File RelativePath="..\..\src\video\SDL_draw.h" > </File> <File RelativePath="..\..\src\video\SDL_drawline.c" > </File> <File RelativePath="..\..\src\video\SDL_drawpoint.c" > </File> <File RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.c" > </File> <File RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.h" > </File> <File RelativePath="..\..\src\audio\windx5\SDL_dx5audio.c" > </File> <File RelativePath="..\..\src\audio\windx5\SDL_dx5audio.h" > </File> <File RelativePath="..\..\src\joystick\win32\SDL_dxjoystick.c" > </File> <File RelativePath="..\..\src\SDL_error.c" > </File> <File RelativePath="..\..\src\SDL_error_c.h" > </File> <File RelativePath="..\..\src\events\SDL_events.c" > </File> <File RelativePath="..\..\src\events\SDL_events_c.h" > </File> <File RelativePath="..\..\src\SDL_fatal.c" > </File> <File RelativePath="..\..\src\SDL_fatal.h" > </File> <File RelativePath="..\..\src\video\SDL_fillrect.c" > </File> <File RelativePath="..\..\src\video\SDL_gamma.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_gdirender.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_gdirender.h" > </File> <File RelativePath="..\..\src\stdlib\SDL_getenv.c" > </File> <File RelativePath="..\..\src\video\SDL_glfuncs.h" > </File> <File RelativePath="..\..\src\haptic\SDL_haptic.c" > </File> <File RelativePath="..\..\src\stdlib\SDL_iconv.c" > </File> <File RelativePath="..\..\src\joystick\SDL_joystick.c" > </File> <File RelativePath="..\..\src\joystick\SDL_joystick_c.h" > </File> <File RelativePath="..\..\src\events\SDL_keyboard.c" > </File> <File RelativePath="..\..\src\events\SDL_keyboard_c.h" > </File> <File RelativePath="..\..\src\video\SDL_leaks.h" > </File> <File RelativePath="..\..\src\stdlib\SDL_malloc.c" > </File> <File RelativePath="..\..\src\audio\SDL_mixer.c" > </File> <File RelativePath="..\..\src\audio\SDL_mixer_m68k.c" > </File> <File RelativePath="..\..\src\audio\SDL_mixer_m68k.h" > </File> <File RelativePath="..\..\src\audio\SDL_mixer_MMX.c" > </File> <File RelativePath="..\..\src\audio\SDL_mixer_MMX.h" > </File> <File RelativePath="..\..\src\audio\SDL_mixer_MMX_VC.c" > </File> <File RelativePath="..\..\src\audio\SDL_mixer_MMX_VC.h" > </File> <File RelativePath="..\..\src\joystick\win32\SDL_mmjoystick.c" > </File> <File RelativePath="..\..\src\events\SDL_mouse.c" > </File> <File RelativePath="..\..\src\events\SDL_mouse_c.h" > </File> <File RelativePath="..\..\src\video\dummy\SDL_nullevents.c" > </File> <File RelativePath="..\..\src\video\dummy\SDL_nullevents_c.h" > </File> <File RelativePath="..\..\src\video\dummy\SDL_nullrender.c" > </File> <File RelativePath="..\..\src\video\dummy\SDL_nullrender_c.h" > </File> <File RelativePath="..\..\src\video\dummy\SDL_nullvideo.c" > </File> <File RelativePath="..\..\src\video\dummy\SDL_nullvideo.h" > </File> <File RelativePath="..\..\src\video\SDL_pixels.c" > </File> <File RelativePath="..\..\src\video\SDL_pixels_c.h" > </File> <File RelativePath="..\..\src\power\SDL_power.c" > </File> <File RelativePath="..\..\src\stdlib\SDL_qsort.c" > </File> <File RelativePath="..\..\src\events\SDL_quit.c" > </File> <File RelativePath="..\..\src\video\SDL_rect.c" > </File> <File RelativePath="..\..\src\video\SDL_rect_c.h" > </File> <File RelativePath="..\..\src\video\SDL_renderer_gl.c" > </File> <File RelativePath="..\..\src\video\SDL_renderer_gl.h" > </File> <File RelativePath="..\..\src\video\SDL_renderer_sw.c" > </File> <File RelativePath="..\..\src\video\SDL_renderer_sw.h" > </File> <File RelativePath="..\..\src\video\SDL_RLEaccel.c" > </File> <File RelativePath="..\..\src\video\SDL_RLEaccel_c.h" > </File> <File RelativePath="..\..\src\file\SDL_rwops.c" > </File> <File RelativePath="..\..\src\stdlib\SDL_stdlib.c" > </File> <File RelativePath="..\..\src\video\SDL_stretch.c" > </File> <File RelativePath="..\..\src\video\SDL_stretch_c.h" > </File> <File RelativePath="..\..\src\stdlib\SDL_string.c" > </File> <File RelativePath="..\..\src\video\SDL_surface.c" > </File> <File RelativePath="..\..\src\audio\SDL_sysaudio.h" > </File> <File RelativePath="..\..\src\events\SDL_sysevents.h" > </File> <File RelativePath="..\..\src\haptic\win32\SDL_syshaptic.c" > </File> <File RelativePath="..\..\src\haptic\SDL_syshaptic.h" > </File> <File RelativePath="..\..\src\joystick\SDL_sysjoystick.h" > </File> <File RelativePath="..\..\src\loadso\win32\SDL_sysloadso.c" > </File> <File RelativePath="..\..\src\thread\win32\SDL_sysmutex.c" > </File> <File RelativePath="..\..\src\power\windows\SDL_syspower.c" > </File> <File RelativePath="..\..\src\thread\win32\SDL_syssem.c" > </File> <File RelativePath="..\..\src\thread\win32\SDL_systhread.c" > </File> <File RelativePath="..\..\src\thread\SDL_systhread.h" > </File> <File RelativePath="..\..\src\thread\win32\SDL_systhread_c.h" > </File> <File RelativePath="..\..\src\timer\win32\SDL_systimer.c" > </File> <File RelativePath="..\..\src\timer\SDL_systimer.h" > </File> <File RelativePath="..\..\src\video\SDL_sysvideo.h" > </File> <File RelativePath="..\..\src\thread\SDL_thread.c" > </File> <File RelativePath="..\..\src\thread\SDL_thread_c.h" > </File> <File RelativePath="..\..\src\timer\SDL_timer.c" > </File> <File RelativePath="..\..\src\timer\SDL_timer_c.h" > </File> <File RelativePath="..\..\src\video\SDL_video.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_vkeys.h" > </File> <File RelativePath="..\..\src\audio\SDL_wave.c" > </File> <File RelativePath="..\..\src\audio\SDL_wave.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32events.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32events.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32gamma.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32gamma.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32keyboard.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32keyboard.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32modes.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32modes.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32mouse.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32mouse.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32opengl.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32opengl.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32video.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32video.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32window.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32window.h" > </File> <File RelativePath="..\..\src\events\SDL_windowevents.c" > </File> <File RelativePath="..\..\src\events\SDL_windowevents_c.h" > </File> <File RelativePath="..\..\src\video\SDL_yuv_mmx.c" > </File> <File RelativePath="..\..\src\video\SDL_yuv_sw.c" > </File> <File RelativePath="..\..\src\video\SDL_yuv_sw_c.h" > </File> <File RelativePath="..\..\src\video\win32\wmmsg.h" > </File> </Files> <Globals> </Globals> </VisualStudioProject>