view src/video/maccommon/SDL_lowvideo.h @ 1555:780fd5b61df1

Fixed bug #89 Date: Sun, 23 Oct 2005 16:39:03 +0200 From: "A. Schmid" <sahib@phreaker.net> Subject: [SDL] no software surfaces with svgalib driver? Hi, I noticed that the SDL (1.2.9) svgalib driver only makes use of linear addressable (framebuffer) video modes. On older systems (like one of mine), linear addressable modes are often not available. Especially for cards with VESA VBE < 2.0 the svgalib vesa driver is unusable, since VESA only supports framebuffering for VBE 2.0 and later. The changes necessary to add support for software surfaces seem to be relatively small. I only had to hack src/video/svga/SDL_svgavideo.c (see attached patch). The code worked fine for me, but it is no more than a proof of concept and should be reviewed (probably has a memory leak when switching modes). It also uses the vgagl library (included in the svgalib package) and needs to be linked against it. -Alex
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Mar 2006 12:05:16 +0000
parents 0801c9fdbdd6
children 782fd950bd46 a1b03ba2fcd0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_lowvideo_h
#define _SDL_lowvideo_h

#if defined(__APPLE__) && defined(__MACH__)
#include <Carbon/Carbon.h>
#elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335)
#include <Carbon.h>
#else
#include <Quickdraw.h>
#include <Palettes.h>
#include <Menus.h>
#include <DrawSprocket.h>
#endif

#if SDL_VIDEO_OPENGL
typedef struct __AGLContextRec *AGLContext;
#endif

#include "SDL_video.h"
#include "../SDL_sysvideo.h"

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *this

#if !TARGET_API_MAC_CARBON  /* not available in OS X (or more accurately, Carbon) */
/* Global QuickDraw data */
extern QDGlobals *theQD;
#endif

/* Private display data */
struct SDL_PrivateVideoData {
	GDevice **SDL_Display;
	WindowRef SDL_Window;
	SDL_Rect **SDL_modelist;
	CTabHandle SDL_CTab;
	PaletteHandle SDL_CPal;

#if TARGET_API_MAC_CARBON
	/* For entering and leaving fullscreen mode */
	Ptr fullscreen_ctx;
#endif

	/* The current window document style */
	int current_style;

	/* Information about the last cursor position */
	Point last_where;

	/* Information about the last keys down */
	EventModifiers last_mods;
	KeyMap last_keys;

	/* A handle to the Apple Menu */
	MenuRef apple_menu;

	/* Information used by DrawSprocket driver */
	struct DSpInfo *dspinfo;

#if SDL_VIDEO_OPENGL
	AGLContext appleGLContext;

	void *libraryHandle;
#endif
};
/* Old variable names */
#define SDL_Display		(this->hidden->SDL_Display)
#define SDL_Window		(this->hidden->SDL_Window)
#define SDL_modelist		(this->hidden->SDL_modelist)
#define SDL_CTab		(this->hidden->SDL_CTab)
#define SDL_CPal		(this->hidden->SDL_CPal)
#define fullscreen_ctx		(this->hidden->fullscreen_ctx)
#define current_style		(this->hidden->current_style)
#define last_where		(this->hidden->last_where)
#define last_mods		(this->hidden->last_mods)
#define last_keys		(this->hidden->last_keys)
#define apple_menu		(this->hidden->apple_menu)
#define glContext		(this->hidden->appleGLContext)

#endif /* _SDL_lowvideo_h */