view src/video/gapi/SDL_gapivideo.h @ 1555:780fd5b61df1

Fixed bug #89 Date: Sun, 23 Oct 2005 16:39:03 +0200 From: "A. Schmid" <sahib@phreaker.net> Subject: [SDL] no software surfaces with svgalib driver? Hi, I noticed that the SDL (1.2.9) svgalib driver only makes use of linear addressable (framebuffer) video modes. On older systems (like one of mine), linear addressable modes are often not available. Especially for cards with VESA VBE < 2.0 the svgalib vesa driver is unusable, since VESA only supports framebuffering for VBE 2.0 and later. The changes necessary to add support for software surfaces seem to be relatively small. I only had to hack src/video/svga/SDL_svgavideo.c (see attached patch). The code worked fine for me, but it is no more than a proof of concept and should be reviewed (probably has a memory leak when switching modes). It also uses the vgagl library (included in the svgalib package) and needs to be linked against it. -Alex
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Mar 2006 12:05:16 +0000
parents 420b3f47806d
children 782fd950bd46 c121d94672cb 31c7c57af8a4
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_gapivideo_h
#define _SDL_gapivideo_h

#include "SDL_mouse.h"
#include "SDL_mutex.h"
#include "../SDL_sysvideo.h"

/* From gx.h, since it's not really C compliant */

struct GXDisplayProperties {
    DWORD cxWidth;
    DWORD cyHeight;         // notice lack of 'th' in the word height.
    long cbxPitch;          // number of bytes to move right one x pixel - can be negative.
    long cbyPitch;          // number of bytes to move down one y pixel - can be negative.
    long cBPP;              // # of bits in each pixel
    DWORD ffFormat;         // format flags.
};

struct GXKeyList {
    short vkUp;             // key for up
    POINT ptUp;             // x,y position of key/button.  Not on screen but in screen coordinates.
    short vkDown;
    POINT ptDown;
    short vkLeft;
    POINT ptLeft;
    short vkRight;
    POINT ptRight;
    short vkA;
    POINT ptA;
    short vkB;
    POINT ptB;
    short vkC;
    POINT ptC;
    short vkStart;
    POINT ptStart;
};

typedef int   (*PFNGXOpenDisplay)(HWND hWnd, DWORD dwFlags);
typedef int   (*PFNGXCloseDisplay)();
typedef void* (*PFNGXBeginDraw)();
typedef int   (*PFNGXEndDraw)();
typedef int   (*PFNGXOpenInput)();
typedef int   (*PFNGXCloseInput)();
typedef struct GXDisplayProperties (*PFNGXGetDisplayProperties)();
typedef struct GXKeyList (*PFNGXGetDefaultKeys)(int iOptions);
typedef int   (*PFNGXSuspend)();
typedef int   (*PFNGXResume)();
typedef int   (*PFNGXSetViewport)( DWORD dwTop, DWORD dwHeight, DWORD dwReserved1, DWORD dwReserved2 );
typedef BOOL  (*PFNGXIsDisplayDRAMBuffer)();

struct GapiFunc
{
    PFNGXOpenDisplay          GXOpenDisplay;
    PFNGXCloseDisplay         GXCloseDisplay;
    PFNGXBeginDraw            GXBeginDraw;
    PFNGXEndDraw              GXEndDraw;
    PFNGXOpenInput            GXOpenInput;
    PFNGXCloseInput           GXCloseInput;
    PFNGXGetDisplayProperties GXGetDisplayProperties;
    PFNGXGetDefaultKeys       GXGetDefaultKeys;
    PFNGXSuspend              GXSuspend;
    PFNGXResume               GXResume;
    PFNGXSetViewport          GXSetViewport;
    PFNGXIsDisplayDRAMBuffer  GXIsDisplayDRAMBuffer;
};

#define kfLandscape	0x8			// Screen is rotated 270 degrees
#define kfPalette	0x10		// Pixel values are indexes into a palette
#define kfDirect	0x20		// Pixel values contain actual level information
#define kfDirect555	0x40		// 5 bits each for red, green and blue values in a pixel.
#define kfDirect565	0x80		// 5 red bits, 6 green bits and 5 blue bits per pixel
#define kfDirect888	0x100		// 8 bits each for red, green and blue values in a pixel.
#define kfDirect444	0x200		// 4 red, 4 green, 4 blue
#define kfDirectInverted 0x400

#define GX_FULLSCREEN	0x01		// for OpenDisplay() 
#define GX_NORMALKEYS   0x02
#define GX_LANDSCAPEKEYS        0x03

typedef enum
{
	SDL_ORIENTATION_UP,
	SDL_ORIENTATION_DOWN,
	SDL_ORIENTATION_LEFT,
	SDL_ORIENTATION_RIGHT
} SDL_ScreenOrientation;

/* GAPI video mode */
typedef enum {
	GAPI_NONE = 0,
	GAPI_DIRECT_565,
	GAPI_DIRECT_555,
	GAPI_MONO,
	GAPI_PALETTE
} GAPIVideoMode; 

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *this

typedef unsigned short PIXEL;

/* Private display data 
   begin with DIB private structure to allow DIB events code sharing
*/
struct SDL_PrivateVideoData {
    HBITMAP screen_bmp;
    HPALETTE screen_pal;

#define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
    int SDL_nummodes[NUM_MODELISTS];
    SDL_Rect **SDL_modelist[NUM_MODELISTS];
	enum SDL_ScreenOrientation userOrientation;
	int invert;
	char hiresFix; // using hires mode without defining hires resource
// --------------
	int useGXOpenDisplay; /* use GXOpenDispplay */
    int w, h;
	enum SDL_ScreenOrientation gapiOrientation;

    void *buffer; // may be 8, 16, 24, 32 bpp
	PIXEL *videoMem;
	BOOL needUpdate;
	struct GXKeyList keyList;
	struct GapiFunc gxFunc;
	struct GXDisplayProperties gxProperties;
	enum GAPIVideoMode videoMode;
	int colorscale;
	int dstLineStep;  // in bytes
	int dstPixelStep; // in bytes
	int startOffset; // in bytes
	int useVga;
	int suspended; // do not pu anything into video memory
};


#define gapiBuffer this->hidden->buffer
#define gapi this->hidden

#endif /* _SDL_gapivideo_h */