view src/video/directfb/SDL_DirectFB_yuv.c @ 1555:780fd5b61df1

Fixed bug #89 Date: Sun, 23 Oct 2005 16:39:03 +0200 From: "A. Schmid" <sahib@phreaker.net> Subject: [SDL] no software surfaces with svgalib driver? Hi, I noticed that the SDL (1.2.9) svgalib driver only makes use of linear addressable (framebuffer) video modes. On older systems (like one of mine), linear addressable modes are often not available. Especially for cards with VESA VBE < 2.0 the svgalib vesa driver is unusable, since VESA only supports framebuffering for VBE 2.0 and later. The changes necessary to add support for software surfaces seem to be relatively small. I only had to hack src/video/svga/SDL_svgavideo.c (see attached patch). The code worked fine for me, but it is no more than a proof of concept and should be reviewed (probably has a memory leak when switching modes). It also uses the vgagl library (included in the svgalib package) and needs to be linked against it. -Alex
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Mar 2006 12:05:16 +0000
parents d910939febfa
children 51038e80ae59
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* This is the DirectFB implementation of YUV video overlays */

#include "SDL_video.h"
#include "SDL_DirectFB_yuv.h"
#include "../SDL_yuvfuncs.h"


/* The functions used to manipulate software video overlays */
static struct private_yuvhwfuncs directfb_yuvfuncs = {
  DirectFB_LockYUVOverlay,
  DirectFB_UnlockYUVOverlay,
  DirectFB_DisplayYUVOverlay,
  DirectFB_FreeYUVOverlay
};

struct private_yuvhwdata {
  DFBDisplayLayerID      layer_id;

  IDirectFBDisplayLayer *layer;
  IDirectFBSurface      *surface;

  /* These are just so we don't have to allocate them separately */
  Uint16 pitches[3];
  Uint8 *planes[3];
};

static DFBEnumerationResult
enum_layers_callback( DFBDisplayLayerID            id,
                      DFBDisplayLayerDescription   desc,
                      void                        *data )
{
  struct private_yuvhwdata *hwdata = (struct private_yuvhwdata *) data;

  /* we don't want the primary */
  if (id == DLID_PRIMARY)
    return DFENUM_OK;

  /* take the one with a surface for video */
  if ((desc.caps & DLCAPS_SURFACE) && (desc.type & DLTF_VIDEO))
    {
      hwdata->layer_id = id;

      return DFENUM_CANCEL;
    }

  return DFENUM_OK;
}


static DFBResult CreateYUVSurface(_THIS, struct private_yuvhwdata *hwdata,
                                  int width, int height, Uint32 format)
{
  DFBResult              ret;
  IDirectFB             *dfb = HIDDEN->dfb;
  IDirectFBDisplayLayer *layer;
  DFBDisplayLayerConfig  conf;

  ret = dfb->EnumDisplayLayers (dfb, enum_layers_callback, hwdata);
  if (ret)
    {
      SetDirectFBerror("IDirectFB::EnumDisplayLayers", ret);
      return ret;
    }

  if (!hwdata->layer_id)
    return DFB_UNSUPPORTED;

  ret = dfb->GetDisplayLayer (dfb, hwdata->layer_id, &layer);
  if (ret)
    {
      SetDirectFBerror("IDirectFB::GetDisplayLayer", ret);
      return ret;
    }

  conf.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT;
  conf.width = width;
  conf.height = height;

  switch (format)
    {
    case SDL_YV12_OVERLAY:
      conf.pixelformat = DSPF_YV12;
      break;
    case SDL_IYUV_OVERLAY:
      conf.pixelformat = DSPF_I420;
      break;
    case SDL_YUY2_OVERLAY:
      conf.pixelformat = DSPF_YUY2;
      break;
    case SDL_UYVY_OVERLAY:
      conf.pixelformat = DSPF_UYVY;
      break;
    default:
      fprintf (stderr, "SDL_DirectFB: Unsupported YUV format (0x%08x)!\n", format);
      break;
    }

  ret = layer->SetConfiguration (layer, &conf);
  if (ret)
    {
      SetDirectFBerror("IDirectFBDisplayLayer::SetConfiguration", ret);
      layer->Release (layer);
      return ret;
    }

  ret = layer->GetSurface (layer, &hwdata->surface);
  if (ret)
    {
      SetDirectFBerror("IDirectFBDisplayLayer::GetSurface", ret);
      layer->Release (layer);
      return ret;
    }

  hwdata->layer = layer;

  return DFB_OK;
}

SDL_Overlay *DirectFB_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display)
{
  SDL_Overlay *overlay;
  struct private_yuvhwdata *hwdata;

  /* Create the overlay structure */
  overlay = SDL_calloc (1, sizeof(SDL_Overlay));
  if (!overlay)
    {
      SDL_OutOfMemory();
      return NULL;
    }
	
  /* Fill in the basic members */
  overlay->format = format;
  overlay->w = width;
  overlay->h = height;

  /* Set up the YUV surface function structure */
  overlay->hwfuncs = &directfb_yuvfuncs;

  /* Create the pixel data and lookup tables */
  hwdata = SDL_calloc(1, sizeof(struct private_yuvhwdata));
  overlay->hwdata = hwdata;
  if (!hwdata)
    {
      SDL_OutOfMemory();
      SDL_FreeYUVOverlay (overlay);
      return NULL;
    }

  if (CreateYUVSurface (this, hwdata, width, height, format))
    {
      SDL_FreeYUVOverlay (overlay);
      return NULL;
    }

  overlay->hw_overlay = 1;

  /* Set up the plane pointers */
  overlay->pitches = hwdata->pitches;
  overlay->pixels = hwdata->planes;
  switch (format)
    {
    case SDL_YV12_OVERLAY:
    case SDL_IYUV_OVERLAY:
      overlay->planes = 3;
      break;
    default:
      overlay->planes = 1;
      break;
    }

  /* We're all done.. */
  return overlay;
}

int DirectFB_LockYUVOverlay(_THIS, SDL_Overlay *overlay)
{
  DFBResult         ret;
  void             *data;
  unsigned int      pitch;
  IDirectFBSurface *surface = overlay->hwdata->surface;

  ret = surface->Lock (surface, DSLF_READ | DSLF_WRITE, &data, &pitch);
  if (ret)
    {
      SetDirectFBerror("IDirectFBSurface::Lock", ret);
      return -1;
    }

  /* Find the pitch and offset values for the overlay */
  overlay->pitches[0] = (Uint16) pitch;
  overlay->pixels[0]  = (Uint8*) data;

  switch (overlay->format)
    {
    case SDL_YV12_OVERLAY:
    case SDL_IYUV_OVERLAY:
      /* Add the two extra planes */
      overlay->pitches[1] = overlay->pitches[0] / 2;
      overlay->pitches[2] = overlay->pitches[0] / 2;
      overlay->pixels[1]  = overlay->pixels[0] + overlay->pitches[0] * overlay->h;
      overlay->pixels[2]  = overlay->pixels[1] + overlay->pitches[1] * overlay->h / 2;
      break;
    default:
      /* Only one plane, no worries */
      break;
    }

  return 0;
}

void DirectFB_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay)
{
  IDirectFBSurface *surface = overlay->hwdata->surface;

  overlay->pixels[0] = overlay->pixels[1] = overlay->pixels[2] = NULL;

  surface->Unlock (surface);
}

int DirectFB_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dst)
{
  DFBResult              ret;
  DFBDisplayLayerConfig  conf;
  IDirectFBDisplayLayer *primary = HIDDEN->layer;
  IDirectFBDisplayLayer *layer   = overlay->hwdata->layer;

  primary->GetConfiguration (primary, &conf);

  ret = layer->SetScreenLocation (layer,
                                  dst->x / (float) conf.width, dst->y / (float) conf.height,
                                  dst->w / (float) conf.width, dst->h / (float) conf.height );
  if (ret)
    {
      SetDirectFBerror("IDirectFBDisplayLayer::SetScreenLocation", ret);
      return -1;
    }

  return 0;
}

void DirectFB_FreeYUVOverlay(_THIS, SDL_Overlay *overlay)
{
  struct private_yuvhwdata *hwdata;

  hwdata = overlay->hwdata;
  if (hwdata)
    {
      if (hwdata->surface)
        hwdata->surface->Release (hwdata->surface);

      if (hwdata->layer)
        hwdata->layer->Release (hwdata->layer);

      free (hwdata);
    }
}