view src/video/dga/SDL_dgavideo.h @ 1555:780fd5b61df1

Fixed bug #89 Date: Sun, 23 Oct 2005 16:39:03 +0200 From: "A. Schmid" <sahib@phreaker.net> Subject: [SDL] no software surfaces with svgalib driver? Hi, I noticed that the SDL (1.2.9) svgalib driver only makes use of linear addressable (framebuffer) video modes. On older systems (like one of mine), linear addressable modes are often not available. Especially for cards with VESA VBE < 2.0 the svgalib vesa driver is unusable, since VESA only supports framebuffering for VBE 2.0 and later. The changes necessary to add support for software surfaces seem to be relatively small. I only had to hack src/video/svga/SDL_svgavideo.c (see attached patch). The code worked fine for me, but it is no more than a proof of concept and should be reviewed (probably has a memory leak when switching modes). It also uses the vgagl library (included in the svgalib package) and needs to be linked against it. -Alex
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Mar 2006 12:05:16 +0000
parents d910939febfa
children 14717b52abc0 45669d4efd02
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_dgavideo_h
#define _SDL_dgavideo_h

#include <X11/Xlib.h>

#include "SDL_mouse.h"
#include "SDL_mutex.h"
#include "../SDL_sysvideo.h"

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *this

/* Define this if you need the DGA driver to be thread-safe */
#define LOCK_DGA_DISPLAY
#ifdef LOCK_DGA_DISPLAY
#define LOCK_DISPLAY()		SDL_mutexP(event_lock)
#define UNLOCK_DISPLAY()	SDL_mutexV(event_lock)
#else
#define LOCK_DISPLAY()
#define UNLOCK_DISPLAY()
#endif


/* This is the structure we use to keep track of video memory */
typedef struct vidmem_bucket {
	struct vidmem_bucket *prev;
	int used;
	int dirty;
	Uint8 *base;
	unsigned int size;
	struct vidmem_bucket *next;
} vidmem_bucket;

/* Private display data */
struct SDL_PrivateVideoData {
	Display *DGA_Display;
	Colormap DGA_colormap;
	int visualClass;

#define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
	int SDL_nummodes[NUM_MODELISTS];
	SDL_Rect **SDL_modelist[NUM_MODELISTS];

	/* Information for the video surface */
	Uint8 *memory_base;
	int memory_pitch;
	SDL_mutex *hw_lock;
	int sync_needed;
	int was_flipped;

	/* Information for hardware surfaces */
	vidmem_bucket surfaces;
	int surfaces_memtotal;
	int surfaces_memleft;

	/* Information for double-buffering */
	int flip_page;
	int flip_yoffset[2];
	Uint8 *flip_address[2];

	/* Used to handle DGA events */
	int event_base;
#ifdef LOCK_DGA_DISPLAY
	SDL_mutex *event_lock;
#endif
};
/* Old variable names */
#define DGA_Display		(this->hidden->DGA_Display)
#define DGA_Screen		DefaultScreen(DGA_Display)
#define DGA_colormap		(this->hidden->DGA_colormap)
#define DGA_visualClass		(this->hidden->visualClass)
#define memory_base		(this->hidden->memory_base)
#define memory_pitch		(this->hidden->memory_pitch)
#define flip_page		(this->hidden->flip_page)
#define flip_yoffset		(this->hidden->flip_yoffset)
#define flip_address		(this->hidden->flip_address)
#define sync_needed		(this->hidden->sync_needed)
#define was_flipped		(this->hidden->was_flipped)
#define SDL_nummodes		(this->hidden->SDL_nummodes)
#define SDL_modelist		(this->hidden->SDL_modelist)
#define surfaces		(this->hidden->surfaces)
#define surfaces_memtotal	(this->hidden->surfaces_memtotal)
#define surfaces_memleft	(this->hidden->surfaces_memleft)
#define hw_lock			(this->hidden->hw_lock)
#define DGA_event_base		(this->hidden->event_base)
#define event_lock		(this->hidden->event_lock)

#endif /* _SDL_dgavideo_h */