Mercurial > sdl-ios-xcode
view src/stdlib/SDL_getenv.c @ 1555:780fd5b61df1
Fixed bug #89
Date: Sun, 23 Oct 2005 16:39:03 +0200
From: "A. Schmid" <sahib@phreaker.net>
Subject: [SDL] no software surfaces with svgalib driver?
Hi,
I noticed that the SDL (1.2.9) svgalib driver only makes use of linear
addressable (framebuffer) video modes. On older systems (like one of
mine), linear addressable modes are often not available.
Especially for cards with VESA VBE < 2.0 the svgalib vesa driver is
unusable, since VESA only supports framebuffering for VBE 2.0 and later.
The changes necessary to add support for software surfaces seem to be
relatively small. I only had to hack src/video/svga/SDL_svgavideo.c (see
attached patch). The code worked fine for me, but it is no more than a
proof of concept and should be reviewed (probably has a memory leak when
switching modes). It also uses the vgagl library (included in the
svgalib package) and needs to be linked against it.
-Alex
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Mar 2006 12:05:16 +0000 |
parents | 4aac8563c296 |
children | 782fd950bd46 c121d94672cb e85e65aec22f |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_stdinc.h" #ifndef HAVE_GETENV #if defined(__WIN32__) && !defined(_WIN32_WCE) #define WIN32_LEAN_AND_MEAN #include <windows.h> /* Note this isn't thread-safe! */ static char *SDL_envmem = NULL; /* Ugh, memory leak */ static size_t SDL_envmemlen = 0; /* Put a variable of the form "name=value" into the environment */ int SDL_putenv(const char *variable) { size_t bufferlen; char *value; const char *sep; sep = SDL_strchr(variable, '='); if ( sep == NULL ) { return -1; } bufferlen = SDL_strlen(variable)+1; if ( bufferlen > SDL_envmemlen ) { char *newmem = (char *)SDL_realloc(SDL_envmem, bufferlen); if ( newmem == NULL ) { return -1; } SDL_envmem = newmem; SDL_envmemlen = bufferlen; } SDL_strlcpy(SDL_envmem, variable, bufferlen); value = SDL_envmem + (sep - variable); *value++ = '\0'; if ( !SetEnvironmentVariable(SDL_envmem, *value ? value : NULL) ) { return -1; } return 0; } /* Retrieve a variable named "name" from the environment */ char *SDL_getenv(const char *name) { size_t bufferlen; bufferlen = GetEnvironmentVariable(name, SDL_envmem, (DWORD)SDL_envmemlen); if ( bufferlen == 0 ) { return NULL; } if ( bufferlen > SDL_envmemlen ) { char *newmem = (char *)SDL_realloc(SDL_envmem, bufferlen); if ( newmem == NULL ) { return NULL; } SDL_envmem = newmem; SDL_envmemlen = bufferlen; GetEnvironmentVariable(name, SDL_envmem, (DWORD)SDL_envmemlen); } return SDL_envmem; } #else /* roll our own */ static char **SDL_env = (char **)0; /* Put a variable of the form "name=value" into the environment */ int SDL_putenv(const char *variable) { const char *name, *value; int added; int len, i; char **new_env; char *new_variable; /* A little error checking */ if ( ! variable ) { return(-1); } name = variable; for ( value=variable; *value && (*value != '='); ++value ) { /* Keep looking for '=' */ ; } if ( *value ) { ++value; } else { return(-1); } /* Allocate memory for the variable */ new_variable = SDL_strdup(variable); if ( ! new_variable ) { return(-1); } /* Actually put it into the environment */ added = 0; i = 0; if ( SDL_env ) { /* Check to see if it's already there... */ len = (value - name); for ( ; SDL_env[i]; ++i ) { if ( SDL_strncmp(SDL_env[i], name, len) == 0 ) { break; } } /* If we found it, just replace the entry */ if ( SDL_env[i] ) { SDL_free(SDL_env[i]); SDL_env[i] = new_variable; added = 1; } } /* Didn't find it in the environment, expand and add */ if ( ! added ) { new_env = SDL_realloc(SDL_env, (i+2)*sizeof(char *)); if ( new_env ) { SDL_env = new_env; SDL_env[i++] = new_variable; SDL_env[i++] = (char *)0; added = 1; } else { SDL_free(new_variable); } } return (added ? 0 : -1); } /* Retrieve a variable named "name" from the environment */ char *SDL_getenv(const char *name) { int len, i; char *value; value = (char *)0; if ( SDL_env ) { len = SDL_strlen(name); for ( i=0; SDL_env[i] && !value; ++i ) { if ( (SDL_strncmp(SDL_env[i], name, len) == 0) && (SDL_env[i][len] == '=') ) { value = &SDL_env[i][len+1]; } } } return value; } #endif /* __WIN32__ */ #endif /* !HAVE_GETENV */ #ifdef TEST_MAIN #include <stdio.h> int main(int argc, char *argv[]) { char *value; printf("Checking for non-existent variable... "); fflush(stdout); if ( ! SDL_getenv("EXISTS") ) { printf("okay\n"); } else { printf("failed\n"); } printf("Setting FIRST=VALUE1 in the environment... "); fflush(stdout); if ( SDL_putenv("FIRST=VALUE1") == 0 ) { printf("okay\n"); } else { printf("failed\n"); } printf("Getting FIRST from the environment... "); fflush(stdout); value = SDL_getenv("FIRST"); if ( value && (SDL_strcmp(value, "VALUE1") == 0) ) { printf("okay\n"); } else { printf("failed\n"); } printf("Setting SECOND=VALUE2 in the environment... "); fflush(stdout); if ( SDL_putenv("SECOND=VALUE2") == 0 ) { printf("okay\n"); } else { printf("failed\n"); } printf("Getting SECOND from the environment... "); fflush(stdout); value = SDL_getenv("SECOND"); if ( value && (SDL_strcmp(value, "VALUE2") == 0) ) { printf("okay\n"); } else { printf("failed\n"); } printf("Setting FIRST=NOVALUE in the environment... "); fflush(stdout); if ( SDL_putenv("FIRST=NOVALUE") == 0 ) { printf("okay\n"); } else { printf("failed\n"); } printf("Getting FIRST from the environment... "); fflush(stdout); value = SDL_getenv("FIRST"); if ( value && (SDL_strcmp(value, "NOVALUE") == 0) ) { printf("okay\n"); } else { printf("failed\n"); } printf("Checking for non-existent variable... "); fflush(stdout); if ( ! SDL_getenv("EXISTS") ) { printf("okay\n"); } else { printf("failed\n"); } return(0); } #endif /* TEST_MAIN */