Mercurial > sdl-ios-xcode
view src/cdrom/macosx/AudioFilePlayer.h @ 1555:780fd5b61df1
Fixed bug #89
Date: Sun, 23 Oct 2005 16:39:03 +0200
From: "A. Schmid" <sahib@phreaker.net>
Subject: [SDL] no software surfaces with svgalib driver?
Hi,
I noticed that the SDL (1.2.9) svgalib driver only makes use of linear
addressable (framebuffer) video modes. On older systems (like one of
mine), linear addressable modes are often not available.
Especially for cards with VESA VBE < 2.0 the svgalib vesa driver is
unusable, since VESA only supports framebuffering for VBE 2.0 and later.
The changes necessary to add support for software surfaces seem to be
relatively small. I only had to hack src/video/svga/SDL_svgavideo.c (see
attached patch). The code worked fine for me, but it is no more than a
proof of concept and should be reviewed (probably has a memory leak when
switching modes). It also uses the vgagl library (included in the
svgalib package) and needs to be linked against it.
-Alex
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Mar 2006 12:05:16 +0000 |
parents | dc6b59e925a2 |
children | 782fd950bd46 c121d94672cb 9df8136abec0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org This file based on Apple sample code. We haven't changed the file name, so if you want to see the original search for it on apple.com/developer */ #include "SDL_config.h" /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AudioFilePlayer.h */ #ifndef __AudioFilePlayer_H__ #define __AudioFilePlayer_H__ #include <CoreServices/CoreServices.h> #include <AudioUnit/AudioUnit.h> #include "SDL_error.h" const char* AudioFilePlayerErrorStr (OSStatus error); /* void ThrowResult (OSStatus result, const char *str); #define THROW_RESULT(str) \ if (result) { \ ThrowResult (result, str); \ } */ typedef void (*AudioFilePlayNotifier)(void *inRefCon, OSStatus inStatus); enum { kAudioFilePlayErr_FilePlayUnderrun = -10000, kAudioFilePlay_FileIsFinished = -10001, kAudioFilePlay_PlayerIsUninitialized = -10002 }; struct S_AudioFileManager; #pragma mark __________ AudioFilePlayer typedef struct S_AudioFilePlayer { /*public:*/ int (*SetDestination)(struct S_AudioFilePlayer *afp, AudioUnit *inDestUnit); void (*SetNotifier)(struct S_AudioFilePlayer *afp, AudioFilePlayNotifier inNotifier, void *inRefCon); void (*SetStartFrame)(struct S_AudioFilePlayer *afp, int frame); /* seek in the file */ int (*GetCurrentFrame)(struct S_AudioFilePlayer *afp); /* get the current frame position */ void (*SetStopFrame)(struct S_AudioFilePlayer *afp, int frame); /* set limit in the file */ int (*Connect)(struct S_AudioFilePlayer *afp); void (*Disconnect)(struct S_AudioFilePlayer *afp); void (*DoNotification)(struct S_AudioFilePlayer *afp, OSStatus inError); int (*IsConnected)(struct S_AudioFilePlayer *afp); AudioUnit (*GetDestUnit)(struct S_AudioFilePlayer *afp); void (*Print)(struct S_AudioFilePlayer *afp); /*private:*/ AudioUnit mPlayUnit; SInt16 mForkRefNum; AudioUnitInputCallback mInputCallback; AudioStreamBasicDescription mFileDescription; int mConnected; struct S_AudioFileManager* mAudioFileManager; AudioFilePlayNotifier mNotifier; void* mRefCon; int mStartFrame; #pragma mark __________ Private_Methods int (*OpenFile)(struct S_AudioFilePlayer *afp, const FSRef *inRef, SInt64 *outFileSize); } AudioFilePlayer; AudioFilePlayer *new_AudioFilePlayer(const FSRef *inFileRef); void delete_AudioFilePlayer(AudioFilePlayer *afp); #pragma mark __________ AudioFileManager typedef struct S_AudioFileManager { /*public:*/ /* this method should NOT be called by an object of this class as it is called by the parent's Disconnect() method */ void (*Disconnect)(struct S_AudioFileManager *afm); int (*DoConnect)(struct S_AudioFileManager *afm); OSStatus (*Read)(struct S_AudioFileManager *afm, char *buffer, UInt32 *len); const char* (*GetFileBuffer)(struct S_AudioFileManager *afm); const AudioFilePlayer *(*GetParent)(struct S_AudioFileManager *afm); void (*SetPosition)(struct S_AudioFileManager *afm, SInt64 pos); /* seek/rewind in the file */ int (*GetByteCounter)(struct S_AudioFileManager *afm); /* return actual bytes streamed to audio hardware */ void (*SetEndOfFile)(struct S_AudioFileManager *afm, SInt64 pos); /* set the "EOF" (will behave just like it reached eof) */ /*protected:*/ AudioFilePlayer* mParent; SInt16 mForkRefNum; SInt64 mAudioDataOffset; char* mFileBuffer; int mByteCounter; int mReadFromFirstBuffer; int mLockUnsuccessful; int mIsEngaged; int mNumTimesAskedSinceFinished; void* mTmpBuffer; UInt32 mBufferSize; UInt32 mBufferOffset; /*public:*/ UInt32 mChunkSize; SInt64 mFileLength; SInt64 mReadFilePosition; int mWriteToFirstBuffer; int mFinishedReadingData; /*protected:*/ OSStatus (*Render)(struct S_AudioFileManager *afm, AudioBuffer *ioData); OSStatus (*GetFileData)(struct S_AudioFileManager *afm, void** inOutData, UInt32 *inOutDataSize); void (*AfterRender)(struct S_AudioFileManager *afm); /*public:*/ /*static*/ OSStatus (*FileInputProc)(void *inRefCon, AudioUnitRenderActionFlags inActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, AudioBuffer *ioData); } AudioFileManager; AudioFileManager *new_AudioFileManager (AudioFilePlayer *inParent, SInt16 inForkRefNum, SInt64 inFileLength, UInt32 inChunkSize); void delete_AudioFileManager(AudioFileManager *afm); #endif