Mercurial > sdl-ios-xcode
view src/audio/disk/SDL_diskaudio.c @ 1555:780fd5b61df1
Fixed bug #89
Date: Sun, 23 Oct 2005 16:39:03 +0200
From: "A. Schmid" <sahib@phreaker.net>
Subject: [SDL] no software surfaces with svgalib driver?
Hi,
I noticed that the SDL (1.2.9) svgalib driver only makes use of linear
addressable (framebuffer) video modes. On older systems (like one of
mine), linear addressable modes are often not available.
Especially for cards with VESA VBE < 2.0 the svgalib vesa driver is
unusable, since VESA only supports framebuffering for VBE 2.0 and later.
The changes necessary to add support for software surfaces seem to be
relatively small. I only had to hack src/video/svga/SDL_svgavideo.c (see
attached patch). The code worked fine for me, but it is no more than a
proof of concept and should be reviewed (probably has a memory leak when
switching modes). It also uses the vgagl library (included in the
svgalib package) and needs to be linked against it.
-Alex
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Mar 2006 12:05:16 +0000 |
parents | 84535f702874 |
children | c439dad53df8 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org This file hacked^H^H^H^H^H^Hwritten by Ryan C. Gordon (icculus@linuxgames.com) */ #include "SDL_config.h" /* Output raw audio data to a file. */ #if HAVE_STDIO_H #include <stdio.h> #endif #include "SDL_rwops.h" #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_diskaudio.h" /* The tag name used by DISK audio */ #define DISKAUD_DRIVER_NAME "disk" /* environment variables and defaults. */ #define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE" #define DISKDEFAULT_OUTFILE "sdlaudio.raw" #define DISKENVR_WRITEDELAY "SDL_DISKAUDIODELAY" #define DISKDEFAULT_WRITEDELAY 150 /* Audio driver functions */ static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec); static void DISKAUD_WaitAudio(_THIS); static void DISKAUD_PlayAudio(_THIS); static Uint8 *DISKAUD_GetAudioBuf(_THIS); static void DISKAUD_CloseAudio(_THIS); static const char *DISKAUD_GetOutputFilename(void) { const char *envr = SDL_getenv(DISKENVR_OUTFILE); return((envr != NULL) ? envr : DISKDEFAULT_OUTFILE); } /* Audio driver bootstrap functions */ static int DISKAUD_Available(void) { const char *envr = SDL_getenv("SDL_AUDIODRIVER"); if (envr && (SDL_strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) { return(1); } return(0); } static void DISKAUD_DeleteDevice(SDL_AudioDevice *device) { SDL_free(device->hidden); SDL_free(device); } static SDL_AudioDevice *DISKAUD_CreateDevice(int devindex) { SDL_AudioDevice *this; const char *envr; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); if ( this ) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { SDL_free(this); } return(0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); envr = SDL_getenv(DISKENVR_WRITEDELAY); this->hidden->write_delay = (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY; /* Set the function pointers */ this->OpenAudio = DISKAUD_OpenAudio; this->WaitAudio = DISKAUD_WaitAudio; this->PlayAudio = DISKAUD_PlayAudio; this->GetAudioBuf = DISKAUD_GetAudioBuf; this->CloseAudio = DISKAUD_CloseAudio; this->free = DISKAUD_DeleteDevice; return this; } AudioBootStrap DISKAUD_bootstrap = { DISKAUD_DRIVER_NAME, "direct-to-disk audio", DISKAUD_Available, DISKAUD_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void DISKAUD_WaitAudio(_THIS) { SDL_Delay(this->hidden->write_delay); } static void DISKAUD_PlayAudio(_THIS) { int written; /* Write the audio data */ written = SDL_RWwrite(this->hidden->output, this->hidden->mixbuf, 1, this->hidden->mixlen); /* If we couldn't write, assume fatal error for now */ if ( (Uint32)written != this->hidden->mixlen ) { this->enabled = 0; } #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", written); #endif } static Uint8 *DISKAUD_GetAudioBuf(_THIS) { return(this->hidden->mixbuf); } static void DISKAUD_CloseAudio(_THIS) { if ( this->hidden->mixbuf != NULL ) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if ( this->hidden->output != NULL ) { SDL_RWclose(this->hidden->output); this->hidden->output = NULL; } } static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec) { const char *fname = DISKAUD_GetOutputFilename(); /* Open the audio device */ this->hidden->output = SDL_RWFromFile(fname, "wb"); if ( this->hidden->output == NULL ) { return(-1); } #if HAVE_STDIO_H fprintf(stderr, "WARNING: You are using the SDL disk writer" " audio driver!\n Writing to file [%s].\n", fname); #endif /* Allocate mixing buffer */ this->hidden->mixlen = spec->size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if ( this->hidden->mixbuf == NULL ) { return(-1); } SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); /* We're ready to rock and roll. :-) */ return(0); }