view docs/html/sdlpauseaudio.html @ 3287:77f2f10b81a7

Fixed bug #570 SDL_SemWaitTimeout in src/thread/generic/SDL_syssem.c line 179 (SVN trunk): --sem->count; should be if (retval == 0) { --sem->count; } Without this, sem->count will underflow on timeout effectively breaking the semaphore. It appears that the implementation has been wrong since the initial revision.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 07:35:06 +0000
parents 355632dca928
children
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>SDL_PauseAudio</H1
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>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>SDL_GetAudioStatus</TT
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>,
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>SDL_OpenAudio</TT
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