Mercurial > sdl-ios-xcode
view TODO @ 4432:77ebcd41b577
Fixed bug 944
Tatu Kilappa 2010-02-11 12:13:20 PST
When compiling with -Wconversion, gcc complains about a cast in SDL_endian.h
that might change the result as we are casting from an int into an Uint16. This
is of course not visible unless we are on a non-x86 platform where the
assembler is not available.
While it's not really an error, the warning is really annoying. To fix, change
SDL_endian.h line 87 to:
return(Uint16)((x<<8)|(x>>8));
Thank you.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 13 Apr 2010 22:01:14 -0700 |
parents | 6604099437ac |
children | 0bfda420c936 |
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1.3 release checklist: * http://wiki.libsdl.org/moin.cgi/Roadmap * See why windows are being rearranged. Is the shield window not up? * Make sure you can create and show a fullscreen window in one step * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?) * Write automated test case for multi-draw APIs * Make sure you can build SDL without the renderer to slim it down a bunch * Implement assertion code on iPhone * Add __WINDOWS__ in addition to __WIN32__ * Check 1.2 revisions: 3554 - Need to resolve semantics for locking keys on different platforms 4874 - Do we want screen rotation? At what level? 4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98 4484, 4485 - Verify that SDL's Windows keyboard handling works correctly 4865 - See if this is still needed (mouse coordinate clamping) 4866 - See if this is still needed (blocking window repositioning)