Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_atarigl.c @ 2630:776f7f800131 gsoc2008_force_feedback
Updating documentation about NumEffects and NumPlaying.
author | Edgar Simo <bobbens@gmail.com> |
---|---|
date | Wed, 06 Aug 2008 10:53:55 +0000 |
parents | adf732f1f016 |
children | e1da92da346c |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Atari OSMesa.ldg implementation of SDL OpenGL support */ /*--- Includes ---*/ #if SDL_VIDEO_OPENGL #include <GL/osmesa.h> #endif #include <mint/osbind.h> #include "SDL_endian.h" #include "SDL_video.h" #include "SDL_atarigl_c.h" #if SDL_VIDEO_OPENGL_OSMESA_DYNAMIC #include "SDL_loadso.h" #endif /*--- Defines ---*/ #define PATH_OSMESA_LDG "osmesa.ldg" #define PATH_MESAGL_LDG "mesa_gl.ldg" #define PATH_TINYGL_LDG "tiny_gl.ldg" #define VDI_RGB 0xf /*--- Functions prototypes ---*/ static void SDL_AtariGL_UnloadLibrary(_THIS); #if SDL_VIDEO_OPENGL static void CopyShadowNull(_THIS, SDL_Surface * surface); static void CopyShadowDirect(_THIS, SDL_Surface * surface); static void CopyShadowRGBTo555(_THIS, SDL_Surface * surface); static void CopyShadowRGBTo565(_THIS, SDL_Surface * surface); static void CopyShadowRGBSwap(_THIS, SDL_Surface * surface); static void CopyShadowRGBToARGB(_THIS, SDL_Surface * surface); static void CopyShadowRGBToABGR(_THIS, SDL_Surface * surface); static void CopyShadowRGBToBGRA(_THIS, SDL_Surface * surface); static void CopyShadowRGBToRGBA(_THIS, SDL_Surface * surface); static void CopyShadow8888To555(_THIS, SDL_Surface * surface); static void CopyShadow8888To565(_THIS, SDL_Surface * surface); static void ConvertNull(_THIS, SDL_Surface * surface); static void Convert565To555be(_THIS, SDL_Surface * surface); static void Convert565To555le(_THIS, SDL_Surface * surface); static void Convert565le(_THIS, SDL_Surface * surface); static void ConvertBGRAToABGR(_THIS, SDL_Surface * surface); static int InitNew(_THIS, SDL_Surface * current); static int InitOld(_THIS, SDL_Surface * current); #endif /*--- Public functions ---*/ int SDL_AtariGL_Init(_THIS, SDL_Surface * current) { #if SDL_VIDEO_OPENGL if (gl_oldmesa) { gl_active = InitOld(_this, current); } else { gl_active = InitNew(_this, current); } #endif return (gl_active); } void SDL_AtariGL_Quit(_THIS, SDL_bool unload) { #if SDL_VIDEO_OPENGL if (gl_oldmesa) { /* Old mesa implementations */ if (_this->gl_data->OSMesaDestroyLDG) { _this->gl_data->OSMesaDestroyLDG(); } if (gl_shadow) { Mfree(gl_shadow); gl_shadow = NULL; } } else { /* New mesa implementation */ if (gl_ctx) { if (_this->gl_data->OSMesaDestroyContext) { _this->gl_data->OSMesaDestroyContext(gl_ctx); } gl_ctx = NULL; } } if (unload) { SDL_AtariGL_UnloadLibrary(_this); } #endif /* SDL_VIDEO_OPENGL */ gl_active = 0; } int SDL_AtariGL_LoadLibrary(_THIS, const char *path) { #if SDL_VIDEO_OPENGL #if SDL_VIDEO_OPENGL_OSMESA_DYNAMIC void *handle; SDL_bool cancel_load; if (gl_active) { SDL_SetError("OpenGL context already created"); return -1; } /* Unload previous driver */ SDL_AtariGL_UnloadLibrary(_this); /* Load library given by path */ handle = SDL_LoadObject(path); if (handle == NULL) { /* Try to load another one */ path = SDL_getenv("SDL_VIDEO_GL_DRIVER"); if (path != NULL) { handle = SDL_LoadObject(path); } /* If it does not work, try some other */ if (handle == NULL) { path = PATH_OSMESA_LDG; handle = SDL_LoadObject(path); } if (handle == NULL) { path = PATH_MESAGL_LDG; handle = SDL_LoadObject(path); } if (handle == NULL) { path = PATH_TINYGL_LDG; handle = SDL_LoadObject(path); } } if (handle == NULL) { SDL_SetError("Could not load OpenGL library"); return -1; } _this->gl_data->glGetIntegerv = SDL_LoadFunction(handle, "glGetIntegerv"); _this->gl_data->glFinish = SDL_LoadFunction(handle, "glFinish"); _this->gl_data->glFlush = SDL_LoadFunction(handle, "glFlush"); cancel_load = SDL_FALSE; if (_this->gl_data->glGetIntegerv == NULL) { cancel_load = SDL_TRUE; } else { /* We need either glFinish (OSMesa) or glFlush (TinyGL) */ if ((_this->gl_data->glFinish == NULL) && (_this->gl_data->glFlush == NULL)) { cancel_load = SDL_TRUE; } } if (cancel_load) { SDL_SetError("Could not retrieve OpenGL functions"); SDL_UnloadObject(handle); /* Restore pointers to static library */ SDL_AtariGL_InitPointers(this); return -1; } /* Load functions pointers (osmesa.ldg) */ _this->gl_data->OSMesaCreateContextExt = SDL_LoadFunction(handle, "OSMesaCreateContextExt"); _this->gl_data->OSMesaDestroyContext = SDL_LoadFunction(handle, "OSMesaDestroyContext"); _this->gl_data->OSMesaMakeCurrent = SDL_LoadFunction(handle, "OSMesaMakeCurrent"); _this->gl_data->OSMesaPixelStore = SDL_LoadFunction(handle, "OSMesaPixelStore"); _this->gl_data->OSMesaGetProcAddress = SDL_LoadFunction(handle, "OSMesaGetProcAddress"); /* Load old functions pointers (mesa_gl.ldg, tiny_gl.ldg) */ _this->gl_data->OSMesaCreateLDG = SDL_LoadFunction(handle, "OSMesaCreateLDG"); _this->gl_data->OSMesaDestroyLDG = SDL_LoadFunction(handle, "OSMesaDestroyLDG"); gl_oldmesa = 0; if ((_this->gl_data->OSMesaCreateContextExt == NULL) || (_this->gl_data->OSMesaDestroyContext == NULL) || (_this->gl_data->OSMesaMakeCurrent == NULL) || (_this->gl_data->OSMesaPixelStore == NULL) || (_this->gl_data->OSMesaGetProcAddress == NULL)) { /* Hum, maybe old library ? */ if ((_this->gl_data->OSMesaCreateLDG == NULL) || (_this->gl_data->OSMesaDestroyLDG == NULL)) { SDL_SetError("Could not retrieve OSMesa functions"); SDL_UnloadObject(handle); /* Restore pointers to static library */ SDL_AtariGL_InitPointers(_this); return -1; } else { gl_oldmesa = 1; } } _this->gl_config.dll_handle = handle; if (path) { SDL_strlcpy(_this->gl_config.driver_path, path, SDL_arraysize(_this->gl_config.driver_path)); } else { *this->gl_config.driver_path = '\0'; } #endif _this->gl_config.driver_loaded = 1; return 0; #else return -1; #endif } void * SDL_AtariGL_GetProcAddress(_THIS, const char *proc) { void *func = NULL; #if SDL_VIDEO_OPENGL if (_this->gl_config.dll_handle) { func = SDL_LoadFunction(this->gl_config.dll_handle, (void *) proc); } else if (_this->gl_data->OSMesaGetProcAddress) { func = _this->gl_data->OSMesaGetProcAddress(proc); } #endif return func; } int SDL_AtariGL_GetAttribute(_THIS, SDL_GLattr attrib, int *value) { #if SDL_VIDEO_OPENGL GLenum mesa_attrib; SDL_Surface *surface; if (!gl_active) { return -1; } switch (attrib) { case SDL_GL_RED_SIZE: mesa_attrib = GL_RED_BITS; break; case SDL_GL_GREEN_SIZE: mesa_attrib = GL_GREEN_BITS; break; case SDL_GL_BLUE_SIZE: mesa_attrib = GL_BLUE_BITS; break; case SDL_GL_ALPHA_SIZE: mesa_attrib = GL_ALPHA_BITS; break; case SDL_GL_DOUBLEBUFFER: surface = _this->screen; *value = ((surface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF); return 0; case SDL_GL_DEPTH_SIZE: mesa_attrib = GL_DEPTH_BITS; break; case SDL_GL_STENCIL_SIZE: mesa_attrib = GL_STENCIL_BITS; break; case SDL_GL_ACCUM_RED_SIZE: mesa_attrib = GL_ACCUM_RED_BITS; break; case SDL_GL_ACCUM_GREEN_SIZE: mesa_attrib = GL_ACCUM_GREEN_BITS; break; case SDL_GL_ACCUM_BLUE_SIZE: mesa_attrib = GL_ACCUM_BLUE_BITS; break; case SDL_GL_ACCUM_ALPHA_SIZE: mesa_attrib = GL_ACCUM_ALPHA_BITS; break; default: return -1; } _this->gl_data->glGetIntegerv(mesa_attrib, value); return 0; #else return -1; #endif } int SDL_AtariGL_MakeCurrent(_THIS) { #if SDL_VIDEO_OPENGL SDL_Surface *surface; GLenum type; if (gl_oldmesa && gl_active) { return 0; } if (_this->gl_config.dll_handle) { if ((_this->gl_data->OSMesaMakeCurrent == NULL) || (_this->gl_data->OSMesaPixelStore == NULL)) { return -1; } } if (!gl_active) { SDL_SetError("Invalid OpenGL context"); return -1; } surface = _this->screen; if ((surface->format->BitsPerPixel == 15) || (surface->format->BitsPerPixel == 16)) { type = GL_UNSIGNED_SHORT_5_6_5; } else { type = GL_UNSIGNED_BYTE; } if (! (_this->gl_data-> OSMesaMakeCurrent(gl_ctx, surface->pixels, type, surface->w, surface->h))) { SDL_SetError("Can not make OpenGL context current"); return -1; } /* OSMesa draws upside down */ _this->gl_data->OSMesaPixelStore(OSMESA_Y_UP, 0); return 0; #else return -1; #endif } void SDL_AtariGL_SwapBuffers(_THIS) { #if SDL_VIDEO_OPENGL if (gl_active) { if (_this->gl_config.dll_handle) { if (_this->gl_data->glFinish) { _this->gl_data->glFinish(); } else if (_this->gl_data->glFlush) { _this->gl_data->glFlush(); } } else { _this->gl_data->glFinish(); } gl_copyshadow(_this, _this->screen); gl_convert(_this, _this->screen); } #endif } void SDL_AtariGL_InitPointers(_THIS) { #if SDL_VIDEO_OPENGL _this->gl_data->OSMesaCreateContextExt = OSMesaCreateContextExt; _this->gl_data->OSMesaDestroyContext = OSMesaDestroyContext; _this->gl_data->OSMesaMakeCurrent = OSMesaMakeCurrent; _this->gl_data->OSMesaPixelStore = OSMesaPixelStore; _this->gl_data->OSMesaGetProcAddress = OSMesaGetProcAddress; _this->gl_data->glGetIntegerv = glGetIntegerv; _this->gl_data->glFinish = glFinish; _this->gl_data->glFlush = glFlush; _this->gl_data->OSMesaCreateLDG = NULL; _this->gl_data->OSMesaDestroyLDG = NULL; #endif } /*--- Private functions ---*/ static void SDL_AtariGL_UnloadLibrary(_THIS) { #if SDL_VIDEO_OPENGL if (_this->gl_config.dll_handle) { SDL_UnloadObject(_this->gl_config.dll_handle); _this->gl_config.dll_handle = NULL; /* Restore pointers to static library */ SDL_AtariGL_InitPointers(_this); } #endif } /*--- Creation of an OpenGL context using new/old functions ---*/ #if SDL_VIDEO_OPENGL static int InitNew(_THIS, SDL_Surface * current) { GLenum osmesa_format; SDL_PixelFormat *pixel_format; Uint32 redmask; int recreatecontext; GLint newaccumsize; if (_this->gl_config.dll_handle) { if (_this->gl_data->OSMesaCreateContextExt == NULL) { return 0; } } /* Init OpenGL context using OSMesa */ gl_convert = ConvertNull; gl_copyshadow = CopyShadowNull; gl_upsidedown = SDL_FALSE; pixel_format = current->format; redmask = pixel_format->Rmask; switch (pixel_format->BitsPerPixel) { case 15: /* 1555, big and little endian, unsupported */ gl_pixelsize = 2; osmesa_format = OSMESA_RGB_565; if (redmask == 31 << 10) { gl_convert = Convert565To555be; } else { gl_convert = Convert565To555le; } break; case 16: gl_pixelsize = 2; if (redmask == 31 << 11) { osmesa_format = OSMESA_RGB_565; } else { /* 565, little endian, unsupported */ osmesa_format = OSMESA_RGB_565; gl_convert = Convert565le; } break; case 24: gl_pixelsize = 3; if (redmask == 255 << 16) { osmesa_format = OSMESA_RGB; } else { osmesa_format = OSMESA_BGR; } break; case 32: gl_pixelsize = 4; if (redmask == 255 << 16) { osmesa_format = OSMESA_ARGB; } else if (redmask == 255 << 8) { osmesa_format = OSMESA_BGRA; } else if (redmask == 255 << 24) { osmesa_format = OSMESA_RGBA; } else { /* ABGR format unsupported */ osmesa_format = OSMESA_BGRA; gl_convert = ConvertBGRAToABGR; } break; default: gl_pixelsize = 1; osmesa_format = OSMESA_COLOR_INDEX; break; } /* Try to keep current context if possible */ newaccumsize = _this->gl_config.accum_red_size + _this->gl_config.accum_green_size + _this->gl_config.accum_blue_size + _this->gl_config.accum_alpha_size; recreatecontext = 1; if (gl_ctx && (gl_curformat == osmesa_format) && (gl_curdepth == _this->gl_config.depth_size) && (gl_curstencil == _this->gl_config.stencil_size) && (gl_curaccum == newaccumsize)) { recreatecontext = 0; } if (recreatecontext) { SDL_AtariGL_Quit(this, SDL_FALSE); gl_ctx = _this->gl_data->OSMesaCreateContextExt(osmesa_format, _this->gl_config. depth_size, _this->gl_config. stencil_size, newaccumsize, NULL); if (gl_ctx) { gl_curformat = osmesa_format; gl_curdepth = _this->gl_config.depth_size; gl_curstencil = _this->gl_config.stencil_size; gl_curaccum = newaccumsize; } else { gl_curformat = 0; gl_curdepth = 0; gl_curstencil = 0; gl_curaccum = 0; } } return (gl_ctx != NULL); } static int InitOld(_THIS, SDL_Surface * current) { GLenum osmesa_format; SDL_PixelFormat *pixel_format; Uint32 redmask; int recreatecontext, tinygl_present; if (_this->gl_config.dll_handle) { if (_this->gl_data->OSMesaCreateLDG == NULL) { return 0; } } /* TinyGL only supports VDI_RGB (OSMESA_RGB) */ tinygl_present = 0; if (_this->gl_config.dll_handle) { if (_this->gl_data->glFinish == NULL) { tinygl_present = 1; } } /* Init OpenGL context using OSMesa */ gl_convert = ConvertNull; gl_copyshadow = CopyShadowNull; gl_upsidedown = SDL_FALSE; pixel_format = current->format; redmask = pixel_format->Rmask; switch (pixel_format->BitsPerPixel) { case 15: /* 15 bits unsupported */ if (tinygl_present) { gl_pixelsize = 3; osmesa_format = VDI_RGB; if (redmask == 31 << 10) { gl_copyshadow = CopyShadowRGBTo555; } else { gl_copyshadow = CopyShadowRGBTo565; gl_convert = Convert565To555le; } } else { gl_pixelsize = 4; gl_upsidedown = SDL_TRUE; osmesa_format = OSMESA_ARGB; if (redmask == 31 << 10) { gl_copyshadow = CopyShadow8888To555; } else { gl_copyshadow = CopyShadow8888To565; gl_convert = Convert565To555le; } } break; case 16: /* 16 bits unsupported */ if (tinygl_present) { gl_pixelsize = 3; osmesa_format = VDI_RGB; gl_copyshadow = CopyShadowRGBTo565; if (redmask != 31 << 11) { /* 565, little endian, unsupported */ gl_convert = Convert565le; } } else { gl_pixelsize = 4; gl_upsidedown = SDL_TRUE; osmesa_format = OSMESA_ARGB; gl_copyshadow = CopyShadow8888To565; if (redmask != 31 << 11) { /* 565, little endian, unsupported */ gl_convert = Convert565le; } } break; case 24: gl_pixelsize = 3; if (tinygl_present) { osmesa_format = VDI_RGB; gl_copyshadow = CopyShadowDirect; if (redmask != 255 << 16) { gl_copyshadow = CopyShadowRGBSwap; } } else { gl_copyshadow = CopyShadowDirect; gl_upsidedown = SDL_TRUE; if (redmask == 255 << 16) { osmesa_format = OSMESA_RGB; } else { osmesa_format = OSMESA_BGR; } } break; case 32: if (tinygl_present) { gl_pixelsize = 3; osmesa_format = VDI_RGB; gl_copyshadow = CopyShadowRGBToARGB; if (redmask == 255) { gl_convert = CopyShadowRGBToABGR; } else if (redmask == 255 << 8) { gl_convert = CopyShadowRGBToBGRA; } else if (redmask == 255 << 24) { gl_convert = CopyShadowRGBToRGBA; } } else { gl_pixelsize = 4; gl_upsidedown = SDL_TRUE; gl_copyshadow = CopyShadowDirect; if (redmask == 255 << 16) { osmesa_format = OSMESA_ARGB; } else if (redmask == 255 << 8) { osmesa_format = OSMESA_BGRA; } else if (redmask == 255 << 24) { osmesa_format = OSMESA_RGBA; } else { /* ABGR format unsupported */ osmesa_format = OSMESA_BGRA; gl_convert = ConvertBGRAToABGR; } } break; default: if (tinygl_present) { SDL_AtariGL_Quit(_this, SDL_FALSE); return 0; } gl_pixelsize = 1; gl_copyshadow = CopyShadowDirect; osmesa_format = OSMESA_COLOR_INDEX; break; } /* Try to keep current context if possible */ recreatecontext = 1; if (gl_shadow && (gl_curformat == osmesa_format) && (gl_curwidth == current->w) && (gl_curheight == current->h)) { recreatecontext = 0; } if (recreatecontext) { SDL_AtariGL_Quit(_this, SDL_FALSE); gl_shadow = _this->gl_data->OSMesaCreateLDG(osmesa_format, GL_UNSIGNED_BYTE, current->w, current->h); if (gl_shadow) { gl_curformat = osmesa_format; gl_curwidth = current->w; gl_curheight = current->h; } else { gl_curformat = 0; gl_curwidth = 0; gl_curheight = 0; } } return (gl_shadow != NULL); } /*--- Conversions routines from shadow buffer to the screen ---*/ static void CopyShadowNull(_THIS, SDL_Surface * surface) { } static void CopyShadowDirect(_THIS, SDL_Surface * surface) { int y, srcpitch, dstpitch; Uint8 *srcline, *dstline; srcline = gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch; if (gl_upsidedown) { srcline += (surface->h - 1) * srcpitch; srcpitch = -srcpitch; } for (y = 0; y < surface->h; y++) { SDL_memcpy(dstline, srcline, srcpitch); srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBTo555(_THIS, SDL_Surface * surface) { int x, y, srcpitch, dstpitch; Uint16 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *) gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >> 1; if (gl_upsidedown) { srcline += (surface->h - 1) * srcpitch; srcpitch = -srcpitch; } for (y = 0; y < surface->h; y++) { srccol = srcline; dstcol = dstline; for (x = 0; x < surface->w; x++) { Uint16 dstcolor; dstcolor = ((*srccol++) << 7) & (31 << 10); dstcolor |= ((*srccol++) << 2) & (31 << 5); dstcolor |= ((*srccol++) >> 3) & 31; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBTo565(_THIS, SDL_Surface * surface) { int x, y, srcpitch, dstpitch; Uint16 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *) gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >> 1; if (gl_upsidedown) { srcline += (surface->h - 1) * srcpitch; srcpitch = -srcpitch; } for (y = 0; y < surface->h; y++) { srccol = srcline; dstcol = dstline; for (x = 0; x < surface->w; x++) { Uint16 dstcolor; dstcolor = ((*srccol++) << 8) & (31 << 11); dstcolor |= ((*srccol++) << 3) & (63 << 5); dstcolor |= ((*srccol++) >> 3) & 31; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBSwap(_THIS, SDL_Surface * surface) { int x, y, srcpitch, dstpitch; Uint8 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *) gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch; if (gl_upsidedown) { srcline += (surface->h - 1) * srcpitch; srcpitch = -srcpitch; } for (y = 0; y < surface->h; y++) { srccol = srcline; dstcol = dstline; for (x = 0; x < surface->w; x++) { *dstcol++ = srccol[2]; *dstcol++ = srccol[1]; *dstcol++ = srccol[0]; srccol += 3; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBToARGB(_THIS, SDL_Surface * surface) { int x, y, srcpitch, dstpitch; Uint32 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *) gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >> 2; if (gl_upsidedown) { srcline += (surface->h - 1) * srcpitch; srcpitch = -srcpitch; } for (y = 0; y < surface->h; y++) { srccol = srcline; dstcol = dstline; for (x = 0; x < surface->w; x++) { Uint32 dstcolor; dstcolor = (*srccol++) << 16; dstcolor |= (*srccol++) << 8; dstcolor |= *srccol++; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBToABGR(_THIS, SDL_Surface * surface) { int x, y, srcpitch, dstpitch; Uint32 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *) gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >> 2; if (gl_upsidedown) { srcline += (surface->h - 1) * srcpitch; srcpitch = -srcpitch; } for (y = 0; y < surface->h; y++) { srccol = srcline; dstcol = dstline; for (x = 0; x < surface->w; x++) { Uint32 dstcolor; dstcolor = *srccol++; dstcolor |= (*srccol++) << 8; dstcolor |= (*srccol++) << 16; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBToBGRA(_THIS, SDL_Surface * surface) { int x, y, srcpitch, dstpitch; Uint32 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *) gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >> 2; if (gl_upsidedown) { srcline += (surface->h - 1) * srcpitch; srcpitch = -srcpitch; } for (y = 0; y < surface->h; y++) { srccol = srcline; dstcol = dstline; for (x = 0; x < surface->w; x++) { Uint32 dstcolor; dstcolor = (*srccol++) << 8; dstcolor |= (*srccol++) << 16; dstcolor |= (*srccol++) << 24; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBToRGBA(_THIS, SDL_Surface * surface) { int x, y, srcpitch, dstpitch; Uint32 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *) gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >> 2; if (gl_upsidedown) { srcline += (surface->h - 1) * srcpitch; srcpitch = -srcpitch; } for (y = 0; y < surface->h; y++) { srccol = srcline; dstcol = dstline; for (x = 0; x < surface->w; x++) { Uint32 dstcolor; dstcolor = (*srccol++) << 24; dstcolor |= (*srccol++) << 16; dstcolor |= (*srccol++) << 8; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadow8888To555(_THIS, SDL_Surface * surface) { int x, y, srcpitch, dstpitch; Uint16 *dstline, *dstcol; Uint32 *srcline, *srccol; srcline = (Uint32 *) gl_shadow; srcpitch = (surface->w * gl_pixelsize) >> 2; dstline = surface->pixels; dstpitch = surface->pitch >> 1; if (gl_upsidedown) { srcline += (surface->h - 1) * srcpitch; srcpitch = -srcpitch; } for (y = 0; y < surface->h; y++) { srccol = srcline; dstcol = dstline; for (x = 0; x < surface->w; x++) { Uint32 srccolor; Uint16 dstcolor; srccolor = *srccol++; dstcolor = (srccolor >> 9) & (31 << 10); dstcolor |= (srccolor >> 6) & (31 << 5); dstcolor |= (srccolor >> 3) & 31; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadow8888To565(_THIS, SDL_Surface * surface) { int x, y, srcpitch, dstpitch; Uint16 *dstline, *dstcol; Uint32 *srcline, *srccol; srcline = (Uint32 *) gl_shadow; srcpitch = (surface->w * gl_pixelsize) >> 2; dstline = surface->pixels; dstpitch = surface->pitch >> 1; if (gl_upsidedown) { srcline += (surface->h - 1) * srcpitch; srcpitch = -srcpitch; } for (y = 0; y < surface->h; y++) { srccol = srcline; dstcol = dstline; for (x = 0; x < surface->w; x++) { Uint32 srccolor; Uint16 dstcolor; srccolor = *srccol++; dstcolor = (srccolor >> 8) & (31 << 11); dstcolor |= (srccolor >> 5) & (63 << 5); dstcolor |= (srccolor >> 3) & 31; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } /*--- Conversions routines in the screen ---*/ static void ConvertNull(_THIS, SDL_Surface * surface) { } static void Convert565To555be(_THIS, SDL_Surface * surface) { int x, y, pitch; unsigned short *line, *pixel; line = surface->pixels; pitch = surface->pitch >> 1; for (y = 0; y < surface->h; y++) { pixel = line; for (x = 0; x < surface->w; x++) { unsigned short color = *pixel; *pixel++ = (color & 0x1f) | ((color >> 1) & 0xffe0); } line += pitch; } } static void Convert565To555le(_THIS, SDL_Surface * surface) { int x, y, pitch; unsigned short *line, *pixel; line = surface->pixels; pitch = surface->pitch >> 1; for (y = 0; y < surface->h; y++) { pixel = line; for (x = 0; x < surface->w; x++) { unsigned short color = *pixel; color = (color & 0x1f) | ((color >> 1) & 0xffe0); *pixel++ = SDL_Swap16(color); } line += pitch; } } static void Convert565le(_THIS, SDL_Surface * surface) { int x, y, pitch; unsigned short *line, *pixel; line = surface->pixels; pitch = surface->pitch >> 1; for (y = 0; y < surface->h; y++) { pixel = line; for (x = 0; x < surface->w; x++) { unsigned short color = *pixel; *pixel++ = SDL_Swap16(color); } line += pitch; } } static void ConvertBGRAToABGR(_THIS, SDL_Surface * surface) { int x, y, pitch; unsigned long *line, *pixel; line = surface->pixels; pitch = surface->pitch >> 2; for (y = 0; y < surface->h; y++) { pixel = line; for (x = 0; x < surface->w; x++) { unsigned long color = *pixel; *pixel++ = (color << 24) | (color >> 8); } line += pitch; } } #endif /* SDL_VIDEO_OPENGL */ /* vi: set ts=4 sw=4 expandtab: */