view src/video/uikit/SDL_uikitview.h @ 2435:775e061e9440 gsoc2008_iphone

changed #ifndef statment to _SDL_config_iphoneos_h instead of _SDL_config_minimal_h.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 15 Aug 2008 18:22:12 +0000
parents 491958a6c881
children 96124abbcede
line wrap: on
line source

/*
 SDL - Simple DirectMedia Layer
 Copyright (C) 1997-2006 Sam Lantinga
 
 This library is free software; you can redistribute it and/or
 modify it under the terms of the GNU Lesser General Public
 License as published by the Free Software Foundation; either
 version 2.1 of the License, or (at your option) any later version.
 
 This library is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 Lesser General Public License for more details.
 
 You should have received a copy of the GNU Lesser General Public
 License along with this library; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
 Sam Lantinga
 slouken@libsdl.org
 */

#import <UIKit/UIKit.h>
#include "SDL_stdinc.h"
#include "SDL_mouse.h"
#include "SDL_mouse_c.h"
#include "SDL_events.h"

#if SDL_IPHONE_MULTIPLE_MICE
	#define MAX_SIMULTANEOUS_TOUCHES 5
#else
	#define MAX_SIMULTANEOUS_TOUCHES 1
#endif

@interface SDL_uikitview : UIView<UITextFieldDelegate> {
		
	SDL_Mouse mice[MAX_SIMULTANEOUS_TOUCHES];

#if SDL_IPHONE_KEYBOARD
	UITextField *textField;
	BOOL keyboardVisible;
#endif	
	
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;

#if SDL_IPHONE_KEYBOARD
- (void)showKeyboard;
- (void)hideKeyboard;
- (void)initializeKeyboard;
@property (readonly) BOOL keyboardVisible;
#endif 

@end

#if SDL_IPHONE_KEYBOARD
extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardShow(SDL_WindowID windowID);
extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardHide(SDL_WindowID windowID);
extern DECLSPEC SDL_bool SDLCALL SDL_iPhoneKeyboardIsShown(SDL_WindowID windowID);
extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardToggle(SDL_WindowID windowID);
#endif