view test/testoverlay2.c @ 3267:7690aa2f5b74

testsprite2 should be pixel correct on Direct3D now.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 19 Sep 2009 05:47:54 +0000
parents c785543d1843
children 27ab20a36eba
line wrap: on
line source

/********************************************************************************
 *                                                                              *
 * Test of the overlay used for moved pictures, test more closed to real life.  *
 * Running trojan moose :) Coded by Mike Gorchak.                               *
 *                                                                              *
 ********************************************************************************/

#include <stdlib.h>
#include <stdio.h>
#include <string.h>

#include "SDL.h"

#define MOOSEPIC_W 64
#define MOOSEPIC_H 88

#define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H)
#define MOOSEFRAMES_COUNT 10

SDL_Color MooseColors[84] = {
    {49, 49, 49}
    , {66, 24, 0}
    , {66, 33, 0}
    , {66, 66, 66}
    ,
    {66, 115, 49}
    , {74, 33, 0}
    , {74, 41, 16}
    , {82, 33, 8}
    ,
    {82, 41, 8}
    , {82, 49, 16}
    , {82, 82, 82}
    , {90, 41, 8}
    ,
    {90, 41, 16}
    , {90, 57, 24}
    , {99, 49, 16}
    , {99, 66, 24}
    ,
    {99, 66, 33}
    , {99, 74, 33}
    , {107, 57, 24}
    , {107, 82, 41}
    ,
    {115, 57, 33}
    , {115, 66, 33}
    , {115, 66, 41}
    , {115, 74, 0}
    ,
    {115, 90, 49}
    , {115, 115, 115}
    , {123, 82, 0}
    , {123, 99, 57}
    ,
    {132, 66, 41}
    , {132, 74, 41}
    , {132, 90, 8}
    , {132, 99, 33}
    ,
    {132, 99, 66}
    , {132, 107, 66}
    , {140, 74, 49}
    , {140, 99, 16}
    ,
    {140, 107, 74}
    , {140, 115, 74}
    , {148, 107, 24}
    , {148, 115, 82}
    ,
    {148, 123, 74}
    , {148, 123, 90}
    , {156, 115, 33}
    , {156, 115, 90}
    ,
    {156, 123, 82}
    , {156, 132, 82}
    , {156, 132, 99}
    , {156, 156, 156}
    ,
    {165, 123, 49}
    , {165, 123, 90}
    , {165, 132, 82}
    , {165, 132, 90}
    ,
    {165, 132, 99}
    , {165, 140, 90}
    , {173, 132, 57}
    , {173, 132, 99}
    ,
    {173, 140, 107}
    , {173, 140, 115}
    , {173, 148, 99}
    , {173, 173, 173}
    ,
    {181, 140, 74}
    , {181, 148, 115}
    , {181, 148, 123}
    , {181, 156, 107}
    ,
    {189, 148, 123}
    , {189, 156, 82}
    , {189, 156, 123}
    , {189, 156, 132}
    ,
    {189, 189, 189}
    , {198, 156, 123}
    , {198, 165, 132}
    , {206, 165, 99}
    ,
    {206, 165, 132}
    , {206, 173, 140}
    , {206, 206, 206}
    , {214, 173, 115}
    ,
    {214, 173, 140}
    , {222, 181, 148}
    , {222, 189, 132}
    , {222, 189, 156}
    ,
    {222, 222, 222}
    , {231, 198, 165}
    , {231, 231, 231}
    , {239, 206, 173}
};


/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

/* All RGB2YUV conversion code and some other parts of code has been taken from testoverlay.c */

/* NOTE: These RGB conversion functions are not intended for speed,
         only as examples.
*/

void
RGBtoYUV(Uint8 * rgb, int *yuv, int monochrome, int luminance)
{
    if (monochrome) {
#if 1                           /* these are the two formulas that I found on the FourCC site... */
        yuv[0] = 0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2];
        yuv[1] = 128;
        yuv[2] = 128;
#else
        yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;
        yuv[1] = 128;
        yuv[2] = 128;
#endif
    } else {
#if 1                           /* these are the two formulas that I found on the FourCC site... */
        yuv[0] = 0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2];
        yuv[1] = (rgb[2] - yuv[0]) * 0.565 + 128;
        yuv[2] = (rgb[0] - yuv[0]) * 0.713 + 128;
#else
        yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;
        yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]);
        yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]);
#endif
    }

    if (luminance != 100) {
        yuv[0] = yuv[0] * luminance / 100;
        if (yuv[0] > 255)
            yuv[0] = 255;
    }
}

void
ConvertRGBtoYV12(SDL_Surface * s, SDL_Overlay * o, int monochrome,
                 int luminance)
{
    int x, y;
    int yuv[3];
    Uint8 *p, *op[3];

    SDL_LockSurface(s);
    SDL_LockYUVOverlay(o);

    /* Convert */
    for (y = 0; y < s->h && y < o->h; y++) {
        p = ((Uint8 *) s->pixels) + s->pitch * y;
        op[0] = o->pixels[0] + o->pitches[0] * y;
        op[1] = o->pixels[1] + o->pitches[1] * (y / 2);
        op[2] = o->pixels[2] + o->pitches[2] * (y / 2);
        for (x = 0; x < s->w && x < o->w; x++) {
            RGBtoYUV(p, yuv, monochrome, luminance);
            *(op[0]++) = yuv[0];
            if (x % 2 == 0 && y % 2 == 0) {
                *(op[1]++) = yuv[2];
                *(op[2]++) = yuv[1];
            }
            p += s->format->BytesPerPixel;
        }
    }

    SDL_UnlockYUVOverlay(o);
    SDL_UnlockSurface(s);
}

void
ConvertRGBtoIYUV(SDL_Surface * s, SDL_Overlay * o, int monochrome,
                 int luminance)
{
    int x, y;
    int yuv[3];
    Uint8 *p, *op[3];

    SDL_LockSurface(s);
    SDL_LockYUVOverlay(o);

    /* Convert */
    for (y = 0; y < s->h && y < o->h; y++) {
        p = ((Uint8 *) s->pixels) + s->pitch * y;
        op[0] = o->pixels[0] + o->pitches[0] * y;
        op[1] = o->pixels[1] + o->pitches[1] * (y / 2);
        op[2] = o->pixels[2] + o->pitches[2] * (y / 2);
        for (x = 0; x < s->w && x < o->w; x++) {
            RGBtoYUV(p, yuv, monochrome, luminance);
            *(op[0]++) = yuv[0];
            if (x % 2 == 0 && y % 2 == 0) {
                *(op[1]++) = yuv[1];
                *(op[2]++) = yuv[2];
            }
            p += s->format->BytesPerPixel;
        }
    }

    SDL_UnlockYUVOverlay(o);
    SDL_UnlockSurface(s);
}

void
ConvertRGBtoUYVY(SDL_Surface * s, SDL_Overlay * o, int monochrome,
                 int luminance)
{
    int x, y;
    int yuv[3];
    Uint8 *p, *op;

    SDL_LockSurface(s);
    SDL_LockYUVOverlay(o);

    for (y = 0; y < s->h && y < o->h; y++) {
        p = ((Uint8 *) s->pixels) + s->pitch * y;
        op = o->pixels[0] + o->pitches[0] * y;
        for (x = 0; x < s->w && x < o->w; x++) {
            RGBtoYUV(p, yuv, monochrome, luminance);
            if (x % 2 == 0) {
                *(op++) = yuv[1];
                *(op++) = yuv[0];
                *(op++) = yuv[2];
            } else
                *(op++) = yuv[0];

            p += s->format->BytesPerPixel;
        }
    }

    SDL_UnlockYUVOverlay(o);
    SDL_UnlockSurface(s);
}

void
ConvertRGBtoYVYU(SDL_Surface * s, SDL_Overlay * o, int monochrome,
                 int luminance)
{
    int x, y;
    int yuv[3];
    Uint8 *p, *op;

    SDL_LockSurface(s);
    SDL_LockYUVOverlay(o);

    for (y = 0; y < s->h && y < o->h; y++) {
        p = ((Uint8 *) s->pixels) + s->pitch * y;
        op = o->pixels[0] + o->pitches[0] * y;
        for (x = 0; x < s->w && x < o->w; x++) {
            RGBtoYUV(p, yuv, monochrome, luminance);
            if (x % 2 == 0) {
                *(op++) = yuv[0];
                *(op++) = yuv[2];
                op[1] = yuv[1];
            } else {
                *op = yuv[0];
                op += 2;
            }

            p += s->format->BytesPerPixel;
        }
    }

    SDL_UnlockYUVOverlay(o);
    SDL_UnlockSurface(s);
}

void
ConvertRGBtoYUY2(SDL_Surface * s, SDL_Overlay * o, int monochrome,
                 int luminance)
{
    int x, y;
    int yuv[3];
    Uint8 *p, *op;

    SDL_LockSurface(s);
    SDL_LockYUVOverlay(o);

    for (y = 0; y < s->h && y < o->h; y++) {
        p = ((Uint8 *) s->pixels) + s->pitch * y;
        op = o->pixels[0] + o->pitches[0] * y;
        for (x = 0; x < s->w && x < o->w; x++) {
            RGBtoYUV(p, yuv, monochrome, luminance);
            if (x % 2 == 0) {
                *(op++) = yuv[0];
                *(op++) = yuv[1];
                op[1] = yuv[2];
            } else {
                *op = yuv[0];
                op += 2;
            }

            p += s->format->BytesPerPixel;
        }
    }

    SDL_UnlockYUVOverlay(o);
    SDL_UnlockSurface(s);
}

static void
PrintUsage(char *argv0)
{
    fprintf(stderr, "Usage: %s [arg] [arg] [arg] ...\n", argv0);
    fprintf(stderr, "\n");
    fprintf(stderr, "Where 'arg' is any of the following options:\n");
    fprintf(stderr, "\n");
    fprintf(stderr, "	-fps <frames per second>\n");
    fprintf(stderr,
            "	-format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n");
    fprintf(stderr,
            "	-scale <scale factor> (initial scale of the overlay)\n");
    fprintf(stderr, "	-help (shows this help)\n");
    fprintf(stderr, "\n");
    fprintf(stderr,
            "Press ESC to exit, or SPACE to freeze the movie while application running.\n");
    fprintf(stderr, "\n");
}

int
main(int argc, char **argv)
{
    Uint8 *RawMooseData;
    SDL_RWops *handle;
    SDL_Surface *screen;
    SDL_Surface *MooseFrame[MOOSEFRAMES_COUNT];
    SDL_Overlay *overlay;
    SDL_Rect overlayrect;
    SDL_Event event;
    Uint32 lastftick;
    int paused = 0;
    int resized = 0;
    int i;
    int fps = 12;
    int fpsdelay;
    int overlay_format = SDL_YUY2_OVERLAY;
    int scale = 5;

    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return 3;
    }

    while (argc > 1) {
        if (strcmp(argv[1], "-fps") == 0) {
            if (argv[2]) {
                fps = atoi(argv[2]);
                if (fps == 0) {
                    fprintf(stderr,
                            "The -fps option requires an argument [from 1 to 1000], default is 12.\n");
                    quit(10);
                }
                if ((fps < 0) || (fps > 1000)) {
                    fprintf(stderr,
                            "The -fps option must be in range from 1 to 1000, default is 12.\n");
                    quit(10);
                }
                argv += 2;
                argc -= 2;
            } else {
                fprintf(stderr,
                        "The -fps option requires an argument [from 1 to 1000], default is 12.\n");
                quit(10);
            }
        } else if (strcmp(argv[1], "-format") == 0) {
            if (argv[2]) {
                if (!strcmp(argv[2], "YV12"))
                    overlay_format = SDL_YV12_OVERLAY;
                else if (!strcmp(argv[2], "IYUV"))
                    overlay_format = SDL_IYUV_OVERLAY;
                else if (!strcmp(argv[2], "YUY2"))
                    overlay_format = SDL_YUY2_OVERLAY;
                else if (!strcmp(argv[2], "UYVY"))
                    overlay_format = SDL_UYVY_OVERLAY;
                else if (!strcmp(argv[2], "YVYU"))
                    overlay_format = SDL_YVYU_OVERLAY;
                else {
                    fprintf(stderr,
                            "The -format option %s is not recognized, see help for info.\n",
                            argv[2]);
                    quit(10);
                }
                argv += 2;
                argc -= 2;
            } else {
                fprintf(stderr,
                        "The -format option requires an argument, default is YUY2.\n");
                quit(10);
            }
        } else if (strcmp(argv[1], "-scale") == 0) {
            if (argv[2]) {
                scale = atoi(argv[2]);
                if (scale == 0) {
                    fprintf(stderr,
                            "The -scale option requires an argument [from 1 to 50], default is 5.\n");
                    quit(10);
                }
                if ((scale < 0) || (scale > 50)) {
                    fprintf(stderr,
                            "The -scale option must be in range from 1 to 50, default is 5.\n");
                    quit(10);
                }
                argv += 2;
                argc -= 2;
            } else {
                fprintf(stderr,
                        "The -fps option requires an argument [from 1 to 1000], default is 12.\n");
                quit(10);
            }
        } else if ((strcmp(argv[1], "-help") == 0)
                   || (strcmp(argv[1], "-h") == 0)) {
            PrintUsage(argv[0]);
            quit(0);
        } else {
            fprintf(stderr, "Unrecognized option: %s.\n", argv[1]);
            quit(10);
        }
        break;
    }

    RawMooseData = (Uint8 *) malloc(MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT);
    if (RawMooseData == NULL) {
        fprintf(stderr, "Can't allocate memory for movie !\n");
        free(RawMooseData);
        quit(1);
    }

    /* load the trojan moose images */
    handle = SDL_RWFromFile("moose.dat", "rb");
    if (handle == NULL) {
        fprintf(stderr, "Can't find the file moose.dat !\n");
        free(RawMooseData);
        quit(2);
    }

    SDL_RWread(handle, RawMooseData, MOOSEFRAME_SIZE, MOOSEFRAMES_COUNT);

    SDL_RWclose(handle);

    /* Set video mode */
    if ((screen =
         SDL_SetVideoMode(MOOSEPIC_W * scale, MOOSEPIC_H * scale, 0,
                          SDL_RESIZABLE | SDL_SWSURFACE)) == NULL) {
        fprintf(stderr, "Couldn't set video mode: %s\n", SDL_GetError());
        free(RawMooseData);
        quit(4);
    }

    /* Set the window manager title bar */
    SDL_WM_SetCaption("SDL test overlay: running moose", "testoverlay2");

    for (i = 0; i < MOOSEFRAMES_COUNT; i++) {
        MooseFrame[i] =
            SDL_CreateRGBSurfaceFrom(RawMooseData + i * MOOSEFRAME_SIZE,
                                     MOOSEPIC_W, MOOSEPIC_H, 8, MOOSEPIC_W,
                                     0, 0, 0, 0);
        if (MooseFrame[i] == NULL) {
            fprintf(stderr, "Couldn't create SDL_Surfaces:%s\n",
                    SDL_GetError());
            free(RawMooseData);
            quit(5);
        }
        SDL_SetColors(MooseFrame[i], MooseColors, 0, 84);

        {
            SDL_Surface *newsurf;
            SDL_PixelFormat format;

            format.palette = NULL;
            format.BitsPerPixel = 32;
            format.BytesPerPixel = 4;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
            format.Rshift = 0;
            format.Gshift = 8;
            format.Bshift = 16;
#else
            format.Rshift = 24;
            format.Gshift = 16;
            format.Bshift = 8;
#endif
            format.Ashift = 0;
            format.Rmask = 0xff << format.Rshift;
            format.Gmask = 0xff << format.Gshift;
            format.Bmask = 0xff << format.Bshift;
            format.Amask = 0;
            format.Rloss = 0;
            format.Gloss = 0;
            format.Bloss = 0;
            format.Aloss = 8;

            newsurf =
                SDL_ConvertSurface(MooseFrame[i], &format, SDL_SWSURFACE);
            if (!newsurf) {
                fprintf(stderr,
                        "Couldn't convert picture to 32bits RGB: %s\n",
                        SDL_GetError());
                quit(6);
            }
            SDL_FreeSurface(MooseFrame[i]);
            MooseFrame[i] = newsurf;
        }
    }

    free(RawMooseData);

    overlay =
        SDL_CreateYUVOverlay(MOOSEPIC_W, MOOSEPIC_H, overlay_format, screen);
    if (!overlay) {
        fprintf(stderr, "Couldn't create overlay: %s\n", SDL_GetError());
        quit(7);
    }

    printf("Created %dx%dx%d %s %s overlay\n", overlay->w, overlay->h,
           overlay->planes, overlay->hw_overlay ? "hardware" : "software",
           overlay->format == SDL_YV12_OVERLAY ? "YV12" : overlay->format ==
           SDL_IYUV_OVERLAY ? "IYUV" : overlay->format ==
           SDL_YUY2_OVERLAY ? "YUY2" : overlay->format ==
           SDL_UYVY_OVERLAY ? "UYVY" : overlay->format ==
           SDL_YVYU_OVERLAY ? "YVYU" : "Unknown");

    for (i = 0; i < overlay->planes; i++) {
        printf("  plane %d: pitch=%d\n", i, overlay->pitches[i]);
    }

    overlayrect.x = 0;
    overlayrect.y = 0;
    overlayrect.w = MOOSEPIC_W * scale;
    overlayrect.h = MOOSEPIC_H * scale;

    /* set the start frame */
    i = 0;
    fpsdelay = 1000 / fps;

    /* Ignore key up events, they don't even get filtered */
    SDL_EventState(SDL_KEYUP, SDL_IGNORE);

    lastftick = SDL_GetTicks();

    /* Loop, waiting for QUIT or RESIZE */
    while (1) {
        if (SDL_PollEvent(&event)) {
            switch (event.type) {
            case SDL_VIDEORESIZE:
                screen =
                    SDL_SetVideoMode(event.resize.w, event.resize.h, 0,
                                     SDL_RESIZABLE | SDL_SWSURFACE);
                overlayrect.w = event.resize.w;
                overlayrect.h = event.resize.h;
                if (paused) {
                    resized = 1;
                }
                break;
            case SDL_MOUSEBUTTONDOWN:
                overlayrect.x = event.button.x - overlayrect.w / 2;
                overlayrect.y = event.button.y - overlayrect.h / 2;
                break;
            case SDL_KEYDOWN:
                if (event.key.keysym.sym == SDLK_SPACE) {
                    paused = !paused;
                    break;
                }
                if (event.key.keysym.sym != SDLK_ESCAPE) {
                    break;
                }
            case SDL_QUIT:
                SDL_FreeYUVOverlay(overlay);
                for (i = 0; i < MOOSEFRAMES_COUNT; i++) {
                    SDL_FreeSurface(MooseFrame[i]);
                }
                quit(0);
            }
        }

        if ((!paused) || (resized)) {
            if (((SDL_GetTicks() - lastftick) > fpsdelay) || (resized)) {
                lastftick = SDL_GetTicks();

                switch (overlay_format) {
                case SDL_YUY2_OVERLAY:
                    ConvertRGBtoYUY2(MooseFrame[i], overlay, 0, 100);
                    break;
                case SDL_YV12_OVERLAY:
                    ConvertRGBtoYV12(MooseFrame[i], overlay, 0, 100);
                    break;
                case SDL_UYVY_OVERLAY:
                    ConvertRGBtoUYVY(MooseFrame[i], overlay, 0, 100);
                    break;
                case SDL_YVYU_OVERLAY:
                    ConvertRGBtoYVYU(MooseFrame[i], overlay, 0, 100);
                    break;
                case SDL_IYUV_OVERLAY:
                    ConvertRGBtoIYUV(MooseFrame[i], overlay, 0, 100);
                    break;
                }

                SDL_DisplayYUVOverlay(overlay, &overlayrect);
                if (!resized) {
                    i++;
                    if (i == 10) {
                        i = 0;
                    }
                } else {
                    resized = 0;
                }
            }
        }
        /* kind of timeslice to OS */
        SDL_Delay(1);
    }

    SDL_Quit();
    return 0;
}