Mercurial > sdl-ios-xcode
view test/testnativew32.c @ 3267:7690aa2f5b74
testsprite2 should be pixel correct on Direct3D now.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 05:47:54 +0000 |
parents | 6f3308d4b6cd |
children | e8916fe9cfc8 |
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#include "testnative.h" #ifdef TEST_NATIVE_WIN32 static void *CreateWindowWin32(int w, int h); static void DestroyWindowWin32(void *window); NativeWindowFactory Win32WindowFactory = { "win32", CreateWindowWin32, DestroyWindowWin32 }; LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_CLOSE: DestroyWindow(hwnd); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hwnd, msg, wParam, lParam); } return 0; } static void * CreateWindowWin32(int w, int h) { HWND hwnd; WNDCLASS wc; wc.style = 0; wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = GetModuleHandle(NULL); wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1); wc.lpszMenuName = NULL; wc.lpszClassName = "SDL Test"; if (!RegisterClass(&wc)) { MessageBox(NULL, "Window Registration Failed!", "Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } hwnd = CreateWindow("SDL Test", "", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, w, h, NULL, NULL, GetModuleHandle(NULL), NULL); if (hwnd == NULL) { MessageBox(NULL, "Window Creation Failed!", "Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } ShowWindow(hwnd, SW_SHOW); return hwnd; } static void DestroyWindowWin32(void *window) { DestroyWindow((HWND) window); } #endif