Mercurial > sdl-ios-xcode
view test/automated/surface/surface.c @ 3267:7690aa2f5b74
testsprite2 should be pixel correct on Direct3D now.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 05:47:54 +0000 |
parents | 22ac66da0765 |
children | 0acec8c9f5c9 |
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/** * Automated SDL_Surface test. * * Written by Edgar Simo "bobbens" * * Released under Public Domain. */ #include "SDL.h" #include "SDL_surface.h" #include "SDL_video.h" #include "SDL_at.h" #include "common/common.h" /* * Pull in images for testcases. */ #include "common/images.h" /* * Prototypes. */ /* Testcases. */ static void surface_testLoad( SDL_Surface *testsur ); static void surface_testPrimitives( SDL_Surface *testsur ); static void surface_testPrimitivesBlend( SDL_Surface *testsur ); static void surface_testBlit( SDL_Surface *testsur ); static int surface_testBlitBlendMode( SDL_Surface *testsur, SDL_Surface *face, int mode ); static void surface_testBlitBlend( SDL_Surface *testsur ); /** * @brief Tests sprite loading. */ static void surface_testLoad( SDL_Surface *testsur ) { int ret; SDL_Surface *face, *rface; SDL_ATbegin( "Load Test" ); /* Clear surface. */ ret = SDL_FillRect( testsur, NULL, SDL_MapRGB( testsur->format, 0, 0, 0 ) ); if (SDL_ATassert( "SDL_FillRect", ret == 0)) return; /* Create the blit surface. */ face = SDL_LoadBMP("../icon.bmp"); if (SDL_ATassert( "SDL_CreateLoadBmp", face != NULL)) return; /* Set transparent pixel as the pixel at (0,0) */ if (face->format->palette) { ret = SDL_SetColorKey(face, (SDL_SRCCOLORKEY | SDL_RLEACCEL), *(Uint8 *) face->pixels); if (SDL_ATassert( "SDL_SetColorKey", ret == 0)) return; } /* Convert to 32 bit to compare. */ rface = SDL_ConvertSurface( face, testsur->format, 0 ); if (SDL_ATassert( "SDL_ConvertSurface", rface != NULL)) return; /* See if it's the same. */ if (SDL_ATassert( "Primitives output not the same.", surface_compare( rface, &img_face)==0 )) return; /* Clean up. */ SDL_FreeSurface( rface ); SDL_FreeSurface( face ); SDL_ATend(); } /** * @brief Tests the SDL primitives for rendering. */ static void surface_testPrimitives( SDL_Surface *testsur ) { int ret; int x, y; SDL_Rect rect; SDL_ATbegin( "Primitives Test" ); /* Clear surface. */ ret = SDL_FillRect( testsur, NULL, SDL_MapRGB( testsur->format, 0, 0, 0 ) ); if (SDL_ATassert( "SDL_FillRect", ret == 0)) return; /* Create the surface. */ testsur = SDL_CreateRGBSurface( 0, 80, 60, 32, RMASK, GMASK, BMASK, AMASK ); if (SDL_ATassert( "SDL_CreateRGBSurface", testsur != NULL)) return; /* Draw a rectangle. */ rect.x = 40; rect.y = 0; rect.w = 40; rect.h = 80; ret = SDL_FillRect( testsur, &rect, SDL_MapRGB( testsur->format, 13, 73, 200 ) ); if (SDL_ATassert( "SDL_FillRect", ret == 0)) return; /* Draw a rectangle. */ rect.x = 10; rect.y = 10; rect.w = 60; rect.h = 40; ret = SDL_FillRect( testsur, &rect, SDL_MapRGB( testsur->format, 200, 0, 100 ) ); if (SDL_ATassert( "SDL_FillRect", ret == 0)) return; /* Draw some points like so: * X.X.X.X.. * .X.X.X.X. * X.X.X.X.. */ for (y=0; y<3; y++) { x = y % 2; for (; x<80; x+=2) { ret = SDL_DrawPoint( testsur, x, y, SDL_MapRGB( testsur->format, x*y, x*y/2, x*y/3 ) ); if (SDL_ATassert( "SDL_DrawPoint", ret == 0)) return; } } /* Draw some lines. */ ret = SDL_DrawLine( testsur, 0, 30, 80, 30, SDL_MapRGB( testsur->format, 0, 255, 0 ) ); if (SDL_ATassert( "SDL_DrawLine", ret == 0)) return; ret = SDL_DrawLine( testsur, 40, 30, 40, 60, SDL_MapRGB( testsur->format, 55, 55, 5 ) ); if (SDL_ATassert( "SDL_DrawLine", ret == 0)) return; ret = SDL_DrawLine( testsur, 0, 60, 80, 0, SDL_MapRGB( testsur->format, 5, 105, 105 ) ); if (SDL_ATassert( "SDL_DrawLine", ret == 0)) return; /* See if it's the same. */ if (SDL_ATassert( "Primitives output not the same.", surface_compare( testsur, &img_primitives )==0 )) return; SDL_ATend(); } /** * @brief Tests the SDL primitives with alpha for rendering. */ static void surface_testPrimitivesBlend( SDL_Surface *testsur ) { int ret; int i, j; SDL_Rect rect; SDL_ATbegin( "Primitives Blend Test" ); /* Clear surface. */ ret = SDL_FillRect( testsur, NULL, SDL_MapRGB( testsur->format, 0, 0, 0 ) ); if (SDL_ATassert( "SDL_FillRect", ret == 0)) return; /* Create some rectangles for each blend mode. */ ret = SDL_BlendRect( testsur, NULL, SDL_BLENDMODE_NONE, 255, 255, 255, 0 ); if (SDL_ATassert( "SDL_BlendRect", ret == 0)) return; rect.x = 10; rect.y = 25; rect.w = 40; rect.h = 25; ret = SDL_BlendRect( testsur, &rect, SDL_BLENDMODE_ADD, 240, 10, 10, 75 ); if (SDL_ATassert( "SDL_BlendRect", ret == 0)) return; rect.x = 30; rect.y = 40; rect.w = 45; rect.h = 15; ret = SDL_BlendRect( testsur, &rect, SDL_BLENDMODE_BLEND, 10, 240, 10, 100 ); if (SDL_ATassert( "SDL_BlendRect", ret == 0)) return; rect.x = 25; rect.y = 25; rect.w = 25; rect.h = 25; ret = SDL_BlendRect( testsur, &rect, SDL_BLENDMODE_MOD, 10, 10, 240, 125 ); if (SDL_ATassert( "SDL_BlendRect", ret == 0)) return; /* Draw blended lines, lines for everyone. */ for (i=0; i<testsur->w; i+=2) { ret = SDL_BlendLine( testsur, 0, 0, i, 59, (((i/2)%3)==0) ? SDL_BLENDMODE_BLEND : (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD, 60+2*i, 240-2*i, 50, 3*i ); if (SDL_ATassert( "SDL_BlendLine", ret == 0)) return; } for (i=0; i<testsur->h; i+=2) { ret = SDL_BlendLine( testsur, 0, 0, 79, i, (((i/2)%3)==0) ? SDL_BLENDMODE_BLEND : (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD, 60+2*i, 240-2*i, 50, 3*i ); if (SDL_ATassert( "SDL_BlendLine", ret == 0)) return; } /* Draw points. */ for (j=0; j<testsur->h; j+=3) { for (i=0; i<testsur->w; i+=3) { ret = SDL_BlendPoint( testsur, i, j, ((((i+j)/3)%3)==0) ? SDL_BLENDMODE_BLEND : ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD, j*4, i*3, j*4, i*3 ); if (SDL_ATassert( "SDL_BlendPoint", ret == 0)) return; } } /* See if it's the same. */ if (SDL_ATassert( "Primitives output not the same.", surface_compare( testsur, &img_blend )==0 )) return; SDL_ATend(); } /** * @brief Tests some blitting routines. */ static void surface_testBlit( SDL_Surface *testsur ) { int ret; SDL_Rect rect; SDL_Surface *face; int i, j, ni, nj; SDL_ATbegin( "Blit Tests" ); /* Clear surface. */ ret = SDL_FillRect( testsur, NULL, SDL_MapRGB( testsur->format, 0, 0, 0 ) ); if (SDL_ATassert( "SDL_FillRect", ret == 0)) return; /* Create face surface. */ face = SDL_CreateRGBSurfaceFrom( (void*)img_face.pixel_data, img_face.width, img_face.height, 32, img_face.width*4, RMASK, GMASK, BMASK, AMASK ); if (SDL_ATassert( "SDL_CreateRGBSurfaceFrom", face != NULL)) return; /* Constant values. */ rect.w = face->w; rect.h = face->h; ni = testsur->w - face->w; nj = testsur->h - face->h; /* Loop blit. */ for (j=0; j <= nj; j+=4) { for (i=0; i <= ni; i+=4) { /* Blitting. */ rect.x = i; rect.y = j; ret = SDL_BlitSurface( face, NULL, testsur, &rect ); if (SDL_ATassert( "SDL_BlitSurface", ret == 0)) return; } } /* See if it's the same. */ if (SDL_ATassert( "Blitting output not the same (normal blit).", surface_compare( testsur, &img_blit )==0 )) return; /* Clear surface. */ ret = SDL_FillRect( testsur, NULL, SDL_MapRGB( testsur->format, 0, 0, 0 ) ); if (SDL_ATassert( "SDL_FillRect", ret == 0)) return; /* Test blitting with colour mod. */ for (j=0; j <= nj; j+=4) { for (i=0; i <= ni; i+=4) { /* Set colour mod. */ ret = SDL_SetSurfaceColorMod( face, (255/nj)*j, (255/ni)*i, (255/nj)*j ); if (SDL_ATassert( "SDL_SetSurfaceColorMod", ret == 0)) return; /* Blitting. */ rect.x = i; rect.y = j; ret = SDL_BlitSurface( face, NULL, testsur, &rect ); if (SDL_ATassert( "SDL_BlitSurface", ret == 0)) return; } } /* See if it's the same. */ if (SDL_ATassert( "Blitting output not the same (using SDL_SetSurfaceColorMod).", surface_compare( testsur, &img_blitColour )==0 )) return; /* Clear surface. */ ret = SDL_FillRect( testsur, NULL, SDL_MapRGB( testsur->format, 0, 0, 0 ) ); if (SDL_ATassert( "SDL_FillRect", ret == 0)) return; /* Restore colour. */ ret = SDL_SetSurfaceColorMod( face, 255, 255, 255 ); if (SDL_ATassert( "SDL_SetSurfaceColorMod", ret == 0)) return; /* Test blitting with colour mod. */ for (j=0; j <= nj; j+=4) { for (i=0; i <= ni; i+=4) { /* Set alpha mod. */ ret = SDL_SetSurfaceAlphaMod( face, (255/ni)*i ); if (SDL_ATassert( "SDL_SetSurfaceAlphaMod", ret == 0)) return; /* Blitting. */ rect.x = i; rect.y = j; ret = SDL_BlitSurface( face, NULL, testsur, &rect ); if (SDL_ATassert( "SDL_BlitSurface", ret == 0)) return; } } /* See if it's the same. */ if (SDL_ATassert( "Blitting output not the same (using SDL_SetSurfaceAlphaMod).", surface_compare( testsur, &img_blitAlpha )==0 )) return; /* Clean up. */ SDL_FreeSurface( face ); SDL_ATend(); } /** * @brief Tests a blend mode. */ static int surface_testBlitBlendMode( SDL_Surface *testsur, SDL_Surface *face, int mode ) { int ret; int i, j, ni, nj; SDL_Rect rect; /* Clear surface. */ ret = SDL_FillRect( testsur, NULL, SDL_MapRGB( testsur->format, 0, 0, 0 ) ); if (SDL_ATassert( "SDL_FillRect", ret == 0)) return 1; /* Steps to take. */ ni = testsur->w - face->w; nj = testsur->h - face->h; /* Constant values. */ rect.w = face->w; rect.h = face->h; /* Test blend mode. */ for (j=0; j <= nj; j+=4) { for (i=0; i <= ni; i+=4) { /* Set blend mode. */ ret = SDL_SetSurfaceBlendMode( face, mode ); if (SDL_ATassert( "SDL_SetSurfaceBlendMode", ret == 0)) return 1; /* Blitting. */ rect.x = i; rect.y = j; ret = SDL_BlitSurface( face, NULL, testsur, &rect ); if (SDL_ATassert( "SDL_BlitSurface", ret == 0)) return 1; } } return 0; } /** * @brief Tests some more blitting routines. */ static void surface_testBlitBlend( SDL_Surface *testsur ) { int ret; SDL_Rect rect; SDL_Surface *face; int i, j, ni, nj; int mode; SDL_ATbegin( "Blit Blending Tests" ); /* Clear surface. */ ret = SDL_FillRect( testsur, NULL, SDL_MapRGB( testsur->format, 0, 0, 0 ) ); if (SDL_ATassert( "SDL_FillRect", ret == 0)) return; /* Create the blit surface. */ face = SDL_CreateRGBSurfaceFrom( (void*)img_face.pixel_data, img_face.width, img_face.height, 32, img_face.width*4, RMASK, GMASK, BMASK, AMASK ); if (SDL_ATassert( "SDL_CreateRGBSurfaceFrom", face != NULL)) return; /* Set alpha mod. */ ret = SDL_SetSurfaceAlphaMod( face, 100 ); if (SDL_ATassert( "SDL_SetSurfaceAlphaMod", ret == 0)) return; /* Steps to take. */ ni = testsur->w - face->w; nj = testsur->h - face->h; /* Constant values. */ rect.w = face->w; rect.h = face->h; /* Test None. */ if (surface_testBlitBlendMode( testsur, face, SDL_BLENDMODE_NONE )) return; if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_NONE).", surface_compare( testsur, &img_blendNone )==0 )) return; /* Test Mask. */ if (surface_testBlitBlendMode( testsur, face, SDL_BLENDMODE_MASK )) return; if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_MASK).", surface_compare( testsur, &img_blendMask )==0 )) return; /* Test Blend. */ if (surface_testBlitBlendMode( testsur, face, SDL_BLENDMODE_BLEND )) return; if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_BLEND).", surface_compare( testsur, &img_blendBlend )==0 )) return; /* Test Add. */ if (surface_testBlitBlendMode( testsur, face, SDL_BLENDMODE_ADD )) return; if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_ADD).", surface_compare( testsur, &img_blendAdd )==0 )) return; /* Test Mod. */ if (surface_testBlitBlendMode( testsur, face, SDL_BLENDMODE_MOD )) return; if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_MOD).", surface_compare( testsur, &img_blendMod )==0 )) return; /* Clear surface. */ ret = SDL_FillRect( testsur, NULL, SDL_MapRGB( testsur->format, 0, 0, 0 ) ); if (SDL_ATassert( "SDL_FillRect", ret == 0)) return; /* Loop blit. */ for (j=0; j <= nj; j+=4) { for (i=0; i <= ni; i+=4) { /* Set colour mod. */ ret = SDL_SetSurfaceColorMod( face, (255/nj)*j, (255/ni)*i, (255/nj)*j ); if (SDL_ATassert( "SDL_SetSurfaceColorMod", ret == 0)) return; /* Set alpha mod. */ ret = SDL_SetSurfaceAlphaMod( face, (100/ni)*i ); if (SDL_ATassert( "SDL_SetSurfaceAlphaMod", ret == 0)) return; /* Crazy blending mode magic. */ mode = (i/4*j/4) % 4; if (mode==0) mode = SDL_BLENDMODE_MASK; else if (mode==1) mode = SDL_BLENDMODE_BLEND; else if (mode==2) mode = SDL_BLENDMODE_ADD; else if (mode==3) mode = SDL_BLENDMODE_MOD; ret = SDL_SetSurfaceBlendMode( face, mode ); if (SDL_ATassert( "SDL_SetSurfaceBlendMode", ret == 0)) return; /* Blitting. */ rect.x = i; rect.y = j; ret = SDL_BlitSurface( face, NULL, testsur, &rect ); if (SDL_ATassert( "SDL_BlitSurface", ret == 0)) return; } } /* Check to see if matches. */ if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLEND_*).", surface_compare( testsur, &img_blendAll )==0 )) return; /* Clean up. */ SDL_FreeSurface( face ); SDL_ATend(); } /** * @brief Runs all the tests on the surface. * * @param testsur Surface to run tests on. */ void surface_runTests( SDL_Surface *testsur ) { /* Software surface blitting. */ surface_testPrimitives( testsur ); surface_testPrimitivesBlend( testsur ); surface_testBlit( testsur ); surface_testBlitBlend( testsur ); } /** * @brief Entry point. */ #ifdef TEST_STANDALONE int main( int argc, const char *argv[] ) { (void) argc; (void) argv; #else /* TEST_STANDALONE */ int test_surface (void) { #endif /* TEST_STANDALONE */ int ret; SDL_Surface *testsur; SDL_ATinit( "SDL_Surface" ); SDL_ATbegin( "Initializing" ); /* Initializes the SDL subsystems. */ ret = SDL_Init(0); if (SDL_ATassert( "SDL_Init(0)", ret == 0)) goto err; /* Now run on the video mode. */ ret = SDL_InitSubSystem( SDL_INIT_VIDEO ); if (SDL_ATassert( "SDL_InitSubSystem( SDL_INIT_VIDEO )", ret == 0)) goto err; /* * Surface on surface tests. */ /* Create the test surface. */ testsur = SDL_CreateRGBSurface( 0, 80, 60, 32, RMASK, GMASK, BMASK, AMASK ); if (SDL_ATassert( "SDL_CreateRGBSurface", testsur != NULL)) goto err; SDL_ATend(); /* Run surface on surface tests. */ surface_testLoad( testsur ); surface_runTests( testsur ); /* Clean up. */ SDL_FreeSurface( testsur ); /* Exit SDL. */ SDL_Quit(); return SDL_ATfinish(); err: return SDL_ATfinish(); }