Mercurial > sdl-ios-xcode
view test/automated/audio/audio.h @ 3267:7690aa2f5b74
testsprite2 should be pixel correct on Direct3D now.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 05:47:54 +0000 |
parents | 22ac66da0765 |
children |
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/** * Part of SDL test suite. * * Written by Edgar Simo "bobbens" * * Released under Public Domain. */ #ifndef _TEST_AUDIO # define _TEST_AUDIO int test_audio (void); #endif /* _TEST_AUDIO */