Mercurial > sdl-ios-xcode
view src/loadso/beos/SDL_sysloadso.c @ 3267:7690aa2f5b74
testsprite2 should be pixel correct on Direct3D now.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 05:47:54 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_LOADSO_BEOS /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* System dependent library loading routines */ #include <stdio.h> #include <be/kernel/image.h> #include "SDL_loadso.h" void * SDL_LoadObject(const char *sofile) { void *handle = NULL; image_id library_id = load_add_on(sofile); if (library_id < 0) { SDL_SetError(strerror((int) library_id)); } else { handle = (void *) (library_id); } return (handle); } void * SDL_LoadFunction(void *handle, const char *name) { void *sym = NULL; image_id library_id = (image_id) handle; status_t rc = get_image_symbol(library_id, name, B_SYMBOL_TYPE_TEXT, &sym); if (rc != B_NO_ERROR) { SDL_SetError(strerror(rc)); } return (sym); } void SDL_UnloadObject(void *handle) { image_id library_id; if (handle != NULL) { library_id = (image_id) handle; unload_add_on(library_id); } } #endif /* SDL_LOADSO_BEOS */ /* vi: set ts=4 sw=4 expandtab: */