Mercurial > sdl-ios-xcode
view src/audio/dc/aica.h @ 3267:7690aa2f5b74
testsprite2 should be pixel correct on Direct3D now.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 05:47:54 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _AICA_H_ #define _AICA_H_ #define AICA_MEM 0xa0800000 #define SM_8BIT 1 #define SM_16BIT 0 #define SM_ADPCM 2 void aica_play(int ch, int mode, unsigned long smpptr, int looptst, int loopend, int freq, int vol, int pan, int loopflag); void aica_stop(int ch); void aica_vol(int ch, int vol); void aica_pan(int ch, int pan); void aica_freq(int ch, int freq); int aica_get_pos(int ch); #endif /* vi: set ts=4 sw=4 expandtab: */