Mercurial > sdl-ios-xcode
view Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDLMain.nib/info.nib @ 3267:7690aa2f5b74
testsprite2 should be pixel correct on Direct3D now.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 19 Sep 2009 05:47:54 +0000 |
parents | d63e9f5944ae |
children |
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<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>IBDocumentLocation</key> <string>89 138 361 280 0 0 1152 848 </string> <key>IBEditorPositions</key> <dict> <key>29</key> <string>62 362 233 44 0 0 1152 848 </string> <key>368</key> <string>334 280 355 456 0 0 1024 746 </string> </dict> <key>IBFramework Version</key> <string>291.0</string> <key>IBLockedObjects</key> <array> <integer>328</integer> </array> <key>IBOpenObjects</key> <array> <integer>326</integer> <integer>368</integer> </array> <key>IBSystem Version</key> <string>6L60</string> </dict> </plist>