Mercurial > sdl-ios-xcode
view Xcode/TemplatesForProjectBuilder/Application.trgttmpl @ 3267:7690aa2f5b74
testsprite2 should be pixel correct on Direct3D now.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 05:47:54 +0000 |
parents | d63e9f5944ae |
children |
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{ Class = Application; Description = "Target for building a SDL application."; CustomBuildSettings = { WRAPPER_EXTENSION = "app"; FRAMEWORK_SEARCH_PATHS = "\"/Library/Frameworks\""; HEADER_SEARCH_PATHS = "\"/Library/Frameworks/SDL.framework/Headers\""; OTHER_LDFLAGS = "-framework Cocoa -framework SDL"; }; CustomProductSettings = { NSPrincipalClass = "NSApplication"; NSMainNibFile = "SDLMain.nib"; }; InstallationPath = "$(SYSTEM_APPS_DIR)"; WrapperExtension = "app"; }